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Unread 01-04-2011, 03:28 PM   #1
bluestarultor
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Video Games Naming stuff. Again.

Well, it's getting to the point where I'm realizing I need to break down and build a prototype for Battle. I already have a little something in C#, and it's looking, once again, like that's what I'll be using, since I just realized that putting it in Flash would cause a lot of visual issues, but that I can still use it to create the cutscenes and just export to AVI now that I know how it works.

Which brings me to a problem. I still don't have a name for the thing! I'm doing up some old web pages for myself and found it on there and realized that if I'm going to be releasing a demo soon, it needs a better name. I already came up with "The World That Is," but it's quite frankly too long and not all that interesting. "Battle" just isn't a good descriptor of what it's become and also isn't very interesting.

My problem is that I'm fine with coming up with names, but suck at changing them. It's been "Battle" for so long that that's just how I think of it. I also hesitate to toss it into my "Guiding Lights" titles, because Guiding Lights is all one world with a couple different stories in it. I mean, "Guiding Lights: some new name of the world" would be an okay title, but I don't have a name for the world, either. Maybe Lunaris from the emphasis put on the moon both in battle and in some of the story. "Guiding Lights: Lunaris" sounds pretty okay, but "Lunaris" is pretty heavily used. "Guiding Lights: Orion" sounds okay, too, but Orion doesn't have much to do with anything in any of the production and Orion has a billion hits, too.



If it helps, these are aspects of the world:
- the moon is fairly important
- the setting is pretty standard, with forests, plains, deserts, volcano, snow, ocean, small towns, etc.
- the races are heavily fantasy-based with the exception of Mecha
- the story is based around a war between most of the races and Nature, which is sentient and has decided that the artifice has to stop before it gets out of hand. Many intelligent races are divided on either side of this issue, with the player races possessing some pretty hefty technology for the rural setting, while other races are for various reasons against technological development.
- There are occasional hints of more modern and futuristic influences. A large warehouse or two as dungeons, electricity, and something akin to a more intelligent Pokedex are all present.



Any and all ideas are appreciated. Okay, any and all honest ideas are appreciated. This is by far my biggest and longest-running project and I've put years of effort into it already. I'd like to give it something that does it justice.
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