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Unread 01-11-2011, 01:20 PM   #11
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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It comes into play as soon as we're using it. That's when we have to start doing at least some balancing, we'll have to work on the rules, adapt the systems to fit together. That's what I'd prefer not to be doing.

Also, once it's come into play, like I said, we'll keep using it. And that means that, come the sequel, we might have to forego a few better methods of changing shit up, because our system is already bloated as it is.

Look, I think it'd just do more harm than good. But as it is, I'm willing to try it. We can implement it for Eldys, but it's on probation. By the time of the sequel, we readdress. We'll have put in effort by then, but eh. Drac's kinda right, it's just a few characters. We don't have to invest much. And if AB's aims (namely, making battles more interesting and giving them more depth) aren't achieved, we replace it with some actual tactics.

AB, that cool?
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