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Unread 03-19-2011, 08:09 PM   #1
Astral Harmony
Don't Hate Me 'Cause I'm Moe
 
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Join Date: Oct 2004
Location: Harmonial Sanctum
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Default Total Apocalypse Wars, Armored Bishoujo's Craziest Ambition Yet

So, I've got this idea...yeah. You know what happens when I get ideas.

Setting: A post-apocalyptic Earth, though not nearly as post-apocalyptic as often seen in other games like Fallout 3 and Metro 2033. Mankind is still large and in charge despite the loss of so many lives and there is still much technology to salvage from the worldwide destruction.

However, rebuilding from this fall will still take no small effort. Humanity isn't the only dominant force on Earth, and the world is filled with a large number of different enemy forces that will kill humans as much as they would kill each other.

Concept: Choose a side and engage in turn-based tactics on a hex-style grid map that includes features such as base construction, unit production, upgrading your army and facilities, and destroying all who would stand in the path of your ideals.

There are two different armies for humans (which are opposed to each other) as well as a good number of other armies based on enemies from popular and lesser known survival horror titles.

Features
- Hero units are available for all sides.
- There will be a single primary map and then smaller versions of that map for each General (PC) that will have only the information from what their bases and units can see. They won't know where the other Generals have put their primary bases until one of their own units can see it directly. They also won't know about possible base locations (aside from primary) or terrain features, either.
- Terrain features and weather will offer a variety of tactical advantages and disadvantages.
- The unit standard types are infantry, land vehicle, and air vehicle.
- Units will have other attributes (like Spectral or Toxic) that will also influence how well they perform in various combat situations.
- Base construction will be like in Halo Wars, where you build the supply production, unit production, base defenses, and upgrading facilities right at the base. If you want to create more production facilities and have run out of room, you'll need to send out your army, find suitable locations, and construct additional bases. There will also be single facility locations where you can just build any facility aside from a headquarters.

Rules
- Unit production, building production, upgrade research, and moving units are all accomplished in a single turn. Just note that all those things aside from moving units could cost multiple turns.
- A unit/upgrade production facility can produce a unit and research an upgrade at the same time. Multiple facilities of the same type will allow you to produce multiple units and research multiple uprades, though you won't be allowed to research another upgrade for the same thing until the previous upgrade is complete.
- The headquarters of a base will occupy one hex, with up to six facilities occupying the six hexes around it.
- Base defense (like a turret) can be placed in the hex of each facility aside from the headquarters. These defenses can attack any enemy force on a hex adjacent to their own (like any other unit). Base defenses are also upgradeable, but I think I already said that.
- A hex can only hold so many units. That begin said, expect a large force to occupy several hexes and require additional movements in order to surround the target and add their strength into the mix if they don't use long-range attacks.

Army Selection (rough draft)
- Regenesis Alliance: the good humans. They salvage Earth's remaining technologies for the purpose of uniting the world under the banner of peace while trying to pacify or annihilate all opposition to this lofty and noble goal. Then they can rebuild the world to the way it should have always been. Led by former members of the United Nations and brilliant military leaders, the Regenesis Alliance is willing to fight to the death so that the future generations would never have to know the ravages of war.
- Fallen Bell: the bad humans. They forsake powerful and complicated technology to tried and true methods of inflicting destruction and casualties. Run by war criminals with surprising insight, they practice a 'might makes right' philosphy and are not above doing anything to win, including 'convincing' coked out drug addicts to strap explosives to their bodies in order to decimate an enemy base. Staffed with escaped convicts, mercenaries, terrorists, and the dregs of humanity armed for street warfare, the Fallen Bell is surprisingly more effective and disciplined than they look.
- Necromorphs: from the Dead Space series. The broad variety and tactics of the Necromorphs make them well suited to large battlefields as well as the tight, close quarters fighting that they are so gifted at in the games. Necromorphs are here on Earth to do what they do best, killing humans and generally wrecking shit. Created by the mysterious powers of the Marker and human corpses, Necromorphs are deadly and well suited to all kinds of environments, even zero-G and vacuums. The Necromorph hero is the Ubermorph, a Necromorph that is almost impossible to kill.
- Biohazard: from the Resident Evil series. From standard zombies to out of control experimental horrors, the horrors of Resident Evil are just as well suited as the Necromorphs for large and frenetic battlefields. Actually, you kinda gotta wonder which is better, but let's not start any kind of Biohazard Vs Necromorphs thread. If this RP gets off the ground, we could always have them fight, then. The Biohazard hero is the ever-popular Nemesis.
- Nightmare: from the Silent Hill series. While Silent Hill's more unnatural residents have never (to my knowledge) fought armies or even heavily armed vehicles, a little tweaking would ensure that they have the sufficient strength and versatility to function in the same vein as any other army against vehicles and aerial units. Needless to say, the Nightmare hero is the devastating Pyramid Head and his signature Great Knife.
- Mitochondrians: from the Parasite Eve series. Mutant mitochondria were rather quick to birth numerous terrors from common animals and humans, pretty much like other non-human armies. Eve leads the Mitochondrians as their Hero unit.
- Lost Ones: from the Fatal Frame series. Yep. Ghosts. The gruesome appearance of these restless and vengeful spirits is great psychological warfare, but the enemy will really freak out when they discover that these twisted souls inflict wounds that you can't see as they strip your life energy away. And because of their spectral nature, they possess a solid resistance to most attacks except for those specifically effective against them. I'm thinking that the Kusabi from Fatal Frame II would be an excellent Hero unit.
- Infestation: from the Extermination game. The Infestation is so dangerous that it can even infect water itself, and the infection is also able to turn gun turrets to their own design. Fallen soldiers still wielded their weapons in death, and not even bats and wolves were safe. The massive and horrible Origin is the Hero unit of these alien horrors.

I had other ideas, from the aliens of Half Life all the way to the mutants in Prototype, but I think I'll leave it at this for now. Eight different armies is quite enough work as is.

Anyways, the first thing I wanna find out about is if there would be any interest in this kind of thing whatsoever. It'd be a pain doing so much research and creating units if I'm the only one who thinks this would be a good idea.

Next, feel free to ask questions or offer suggestions. Or even to offer help in creating this cluster fuck. My mind is a jumble right now and a good series of questions could help me in organizing my thoughts.

Last edited by Astral Harmony; 03-19-2011 at 08:13 PM.
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