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Unread 10-24-2011, 03:43 PM   #11
Professor Smarmiarty
Sent to the cornfield
 
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Join Date: Mar 2007
Location: K-space
Posts: 9,758
Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law. Professor Smarmiarty isn't just above the law -- they are the law.
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The Vig would have been culted N1, the mafia n2 and the bodyguard died n2 if the cult didn't die. We had town power in our sights and mafia in our sights. It was only cause we all died n1 that that didn't happen.
And just cause us culties fucked up hard doesn't mean your strategy worked. If the cult hadn't fucked up the thing that didn't happen would have happened. That was exactly what the cult was going to do.
I have given constructive critism. I'm saying drilling up massive amounts of posts on day 1 is incredibly risky because it unleashes lots of information. While this is helpful for the town lyches it is also helpful for the scum and depending upon the distribution of roles it can be more helpful to scum than to town. That really depends on how many scum power roles are floating around whether this is good on not.
It's not a difficult thing I'm saying here but you missi t eveyr time.

I never advocated d1 "joke votes" and I never have. You just like to strawman them as joke votes.

But I don't need to have this argument anymore. It's a fun game. You making it not fun. So I'mgoing to focus on kicking ponies.

Vote:No Lynch

Last edited by Professor Smarmiarty; 10-24-2011 at 03:46 PM.
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