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Unread 10-27-2011, 06:50 PM   #11
CelesJessa
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Join Date: Dec 2003
Location: Zanzibar Land
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Quote:
Originally Posted by Shyria Dracnoir View Post
Any feedback I can get at this point would be appreciated. I've done some big changes to the model by cutting out the eyes and jaw so they can move properly. I'm almost done re-UVing them and then I can get a new normal map done. I played around with smoother skin on the front with bigger scales on the back, but I need to do some more work in Zbrush to get it to turn out. His head and neck have also gotten smaller as well.

Never done rigging before, but I'm looking into it once I get a little further along.
Eyes and mouths have pretty specific needs as far as the way the edge loops go if you hope on rigging/animating it. Example. Most importantly are the loops around the eyes and the mouth so that the skin deformation can happen correctly. (also, don't forget that there needs to be geometry inside of the mouth so that when it opens you won't get backward-facing polygons. A mouth-sack, if you will.)

Rigging is..... interesting. I'm not a fan but I know people who do like it. You're in a class you said? Or are you just looking up this stuff on your own?

(Sorry I'm not super helpful. Modeling/texturing/rigging isn't my focus (though I am capable of doing it), I'm more of a character animator.)
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