Quote:
Originally Posted by Kenryoku_Maxis
Nintendo has been known for taking ideas never thought of as being able to work and making them amazingly fun and successful. They haven't had many of these on GC, but we will see if the DS will do that. And I seem to remember people pre-judging such things as the GC controller as not being able to be used for 'X' type of game (specifically RPGs and FIghters). Boy, I proved that wrong in practice.
|
You mean like the R.O.B.? Or the Power Glove? Or the Power Pad? Virtual Boy? e-Reader? Any of those ring a bell? Care to provide any examples of "taking ideas never thought of as being able to work and making them amazingly fun and successful"? As far as hardware goes, I can't think of a single thing, except maybe for adding an analog stick to a console crontoller, although that was implemented horribly on the N64 and it fell to Sony to try it again and get it right.
They
did have a few innovations in the hardware arena, such as the D-Pad and shoulder buttons, but I don't recall there being any great controversy about those.
As for the controller, I've found the GC controller to be a pain in the ass for any game that requires more than one button.
Quote:
Yeah, you're right. I mean, Sony's the world leader in people going 'its Playstation so I'll buy it' and 'had all the good 3rd parties so I go with Playstation' and 'Nintendo sucks now and Playstation will always be better than Nintendo'. Wait...was I suppose to be agreeing with Sony....shoot.
|
I keep hearing about these people, but I've never seen any. I think they're a myth.
Quote:
And then yeah, oops. Everyone's thought of putting 2 screens on a handheld before. It's just all thought it was dumb...or maybe you think it is and are just pre-judinging it without even trying a game and giving it a chance. I believe in the latter.
|
You know, there
have been dual-screen games before now. It's hardly a new idea. This is just the first time anyone's used it on a mainstream console, mostly because most people realised what a stupid idea it was.
Quote:
Oh yeah. I can actualy think of a few ways a game like FFTactics could actually be really fun with a touch-screen. Faster moving of characters. Pull down menues. Camera movement with a centering tool (using the stylus). Checking stats of enemies/characters by selecting them. Secondary options being enabled with the stylus. Etc.
|
Priest4Hire's already addressed this, and he pretty much covered it.