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Unread 03-11-2005, 07:22 AM   #11
RaiRai
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It's a good idea to bring this up in a roleplay discussion thread pertaining to the roleplay/s in question. It is a good point, though. Various people have different styles and oftentimes, it's awkward to work around one another. If you keep up to date with the discussion thread and voice your worries, perhaps your fellow players can work with you to play things better.

I don't think I'd be able to ban someone for it, perhaps a friendly warning, but it doesn't even warrant an official warning, because it's not something they've done specifically wrong. Perhaps a thread on fighting in roleplays is needed? I could work on that if it'd help some younger, less experienced players understand the need for boundaries a little more.

I always play by the basis that each post is an attempt to block/hit. It may become a little messy at that point, but the descriptions and narrative explain the situation and usually confirm the winner when one player realises they're outclassed/not in the right position to attack/set to lose/whatever. For example: If Player A readies himself for an attack and sets up his post with his stance, his movement, his thoughts, his expression etc - player B must read the post, understand the surroundings and work out if it would be realistic enough to take the hit, block, run away, counter etc. It usually works better between people who roleplay together often, but a little nudge in the right direction is generally all it takes to get people to try things out.

God-moding itself, however, is frowned upon. I'm thinking that the DM should be allowed to request a player to cease in playing if god-moding takes place. Maybe give them a chance to clean up their act, but if it continues happening, choices must be made for the sake of the roleplay and other players.

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