10-07-2006, 12:37 PM | #22 | |
Sent to the cornfield
Join Date: Oct 2006
Location: L.A. Sprawl
Posts: 589
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Quote:
And, like I said, I don't think it was "Do exactly X in exactly Y/Z ways." I mean, my mom's boyfriend and I played through that game dozens of different ways. Like I said, there was some streamlining from area to area, but within each area, you could branch out. Now, bigger areas with more baddies would've meant more options, and that would've been nice, but it was, after all, Xbox 1. I think if Halo 3 goes the campaign route of Halo 1 (as opposed to the horribly streamlined campaign of Halo 2, which I got maybe 40 hours out of), you might see the possibilities, because each room -- area, segment, whatever -- will be so much bigger, and therefore it will seem more open, but, again, without getting you lost, and providing good, plot-based direction. Oh, and I'm guessing you despised CoD 2 -- right? I mean, talk about streamlined! It was like you weren't even playing the game! Move to that cover. Now crouch. Wait. Shoot. Wait. Shoot. Wait. Shoot. Move to the next cover (and there's only one piece of cover that you can actually use, of course!). Crouch. Wait. Shoot. Repeat ad nauseum. Last edited by Tydeus; 10-07-2006 at 12:39 PM. |
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