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Unread 12-09-2009, 09:12 PM   #1
Truce
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Default FFd6 - Group 2

Group 2
Krylo
Phil
Bard
TAL
Arhra

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Noblemen are among the most frequent customers of the Adventurer’s guild services, but it rare for them to deal with the guild itself directly. Most of the time they send a proxy to secure a contract with the guild, and this case is no exception. Today, you are meeting with a servant who goes by the name of Icon, though your group doesn’t have to travel far to find him.

The guild hall is almost a district in and of itself, though it’s only natural for an organization as large and influential as your own. Its property is divided into four sectors, each one corresponding to an element. In the Earth sector, one can find the dormitories and medical center. In the Fire sector one can find the training hall, as well as the blacksmiths that forge the weapons and armor adventurers and outsiders alike can purchase and use. In the Water sector there is a library as well as the famous Hall of Heroes, which holds the legacies of many a famous adventurer.

Your business, however, takes you to the Wind sector, which houses various shops – as well as a pub where many of the clients, or agents of clients such as , meet with their contracted adventurers.

It’s still early morning when you arrive at the Eleventh Hour. Business has yet to pick up, though there are a few people who are finding breakfast here. The smell of eggs and sausage wafts past your noses as you enter, but there’s no time to eat – the person you’re looking for is already here.

There, sitting at a large table by himself, is a man dressed in a suit. At a first glance, he appears to be a tall hume with medium length black hair, though you only have to get closer to notice that his eyes are entirely black, lacking both pupils and as well as the spark of life. As he catches sight of you, he motions for you to sit down, which your group obliges.

“My master has recently discovered some ruins in Sinner’s Horizon,” the android says, getting straight to the point. “Though an important relic that he has been searching for seems to be located within its chambers, there are traps set in place to guard it.

“Your mission is to slip past these traps and recover the relic. A map will be provided for you, as well transportation to the entrance of these ruins – though once you are inside, you will be on your own.”
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