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Unread 12-11-2009, 01:46 AM   #11
Truce
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When everyone agrees to leave, your group plus Icon head towards the Airship docks. As promised, transportation has been provided - a ride to Ilium, a city located near the edge of the desert. After acquiring some supplies so that you don't die from dehydration or starvation, or get burnt to a crisp, or otherwise die a horribly stupid death before your mission even began, you acquired chocobos and sped off into the desert.

It's almost sundown on the second day of travel when you finally arrive at your destination - a small oasis in the middle of the desert. Near the water, some of the vegetation has been cleared, revealing the entrance of the ruins. However, Jal notices Icon's eye widen slightly at the stone cover, which has already been pulled open.

There are signs of people arriving before you did. A number of people had already entered the ruins, though...

Fortunately, it seems though they had never come out.

Icon analyzed the situation. As his master expected, someone else had heard about the ruins after all. The worst case scenario had been avoided, though; the treasure they were looking for would likely still be inside.

However, Icon decided that while it would be ideal for them to simply wait for the other intruders to come out with the treasure, their supplies likely wouldn't permit them to wait too long.

"I assume this shouldn't pose any problem for your group," he says, handing over the map to Jal.

The map is straight forward. The ruins are a series of chambers, following a straight line that gets progressively deeper. For most people, it would be impossible to get lost within its halls.

Its main purpose however is to point out the traps located inside. Though there seem to be nothing noted in the first few chambers, the hallway that follows immediately after the third marks a series of tiles - though you would have to go inside to figure out the reason they were marked.
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