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Unread 06-01-2010, 06:23 PM   #11
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Could we... stop the Psych-Up discussion? I was under the impression that what we agreed on was that, if you used it on an ally, any ally, the benefits get halved (rounded down). If you use it on an enemy, you get the full effects. I think that's, if anything, still a bit imbalanced, but you all know my stance on psych-up. As it is, unless AB doesn't veto its use, we can't do anything against it, and I don't wanna annoy AB with something that trivial.

In regards to Menarker's strategy: The way this game has developed, its become very quick and violent. I like that, actually.
And the reason it's become quick and violent is less the fact that we can kill all our opponents much more quickly (our numbers are usually equal, and our offensive power is proportional to their defense, usually), but because we can kill individual opponents more quickly. We can look at the enemy formation, select the most valuable targets and focus fire on those. The most important elements of the enemy force, their glass cannons, their supporters, they usually get eliminated within a turn or two. And when that's done, then, barring reinforcements, the battle's either won or lost. And even with enemy reinforcements, once the main formation has been broken up, it's not too hard to deal with reinforcements as they come.

Anyway, my point is that, even when battles take longer, they usually get decided quite early.
Not to mention that Drac's right: Mollesk can, and, mostly likely, will get focus-fired. 100 defense is fine when it's insignificant. But when it has huge attack? It's going to die quite horribly, quite quickly. Mollesk would be a great mon in 1v1 battles, but on the battlefield? Not so much.

But all those points are mere specks of relevance compared to the topic of WHAT THE FUCK WHY YOU POST.
Also
WHAT THE FUCK WHY YOU NOT FOCUS FIRE

Honestly, people.
a) what the hell happened to defensive play
b) did you read what I wrote about their use of items? It explicitely says that Regina has "unidentifiable items".

Ooh, look at us, we're PATCA, and we just loooove seeing the pokemon we damaged get healed right back up again, because focus fire? What's that?

God.
Also, lemme repost Impact's weapon list:
Light:
Claws of Darkness, Strange Parasite
Medium:
Ricewood Rifle, HV rifle
Heavy:
Flamethrower, LH launcher

I can do Ice damage, I could focus down on Altarisect. Probably freeze her too. We can probably do a lot of damage this turn. Probably even enough to kill one or two enemies. But we'd actually have to coordinate to do said damage, not just attack whomever we feel like. God.

Oh, and does anyone remember what attributes Ruin type has? Because I could also kill Lopunnish real easily.
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