06-28-2010, 08:39 PM | #1 |
Bob Dole
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Let's Play Thermonuclear War!
While I continue my efforts to bring my SuperPower game back from the dead (out of 192 countries you guys had to choose the one that was nuke-glitched) I've decided to try another game out where the entire point is nuclear war. The game is Defcon and the object is to survive until the end with the highest population, while dealing radioactive death to everyone else. It starts out with the Earth divided into six regions you can choose to play as. The only real difference between them is location, but that is a BIG difference, as your proximity to other regions determines the amount of time it would take for their bombers to reach your cities. After choosing your region, you set up teams or free-for-all, time limit and nuke stockpile and go to work. Over the course of the game the Defense Condition will begin at 5 and work all the way to 1. Only at Defcon 1 are nukes made usable. Selectable regions - Russia, Asia, Europe, Africa, South America, North America Defcon 5 - The set up stage. During this time you may place radar stations, airbases, silos, and fleets within your boundaries. Silos, when in defend mode, act as missile defence systems and when in attack mode they are able to release 5-10 nukes per game at 30 second-1 minute intervals. They take time to switch from one mode to the other and when preparing to launch, everyone else will know about it. Radar stations light up an area of the fog of war and make defence systems able to track and destroy missiles, fighters, and bombers. If in range, will also discover enemy installations. Airbases are...duh...places where you can launch fighters and bombers from. You begin the game with 7 radar stations, 6 silos, and 4 airbases. In addition to that, you start with 12 battleships, 12 subs, and 12 carriers. To maximize power, you can convoy them in groups of six, or spread them out in groups of 1 to 3, although they will be made a lot more vulnerable. Battleships are effective against other battleships, fighter/bombers, and surfaced submarines. Carriers can detect and take out submerged subs when in "detect" mode and not "attack". When in attack mode they can launch fighters to destroy installation, other fighters, bombers or naval units. Subs' one and only goal is to sneak within range of a region and blow it to hell. Everyone else are meant to support that goal. Defcon 4 - Recon stage. During this time, you may send out fighters over surrounding regions to locate installations. They may be fired on and destroyed in the process. Now would also be a good time to send your fleets towards enemy regions just so that they are good and moving before the next stage. Defcon 3 - Conventional war. Any enemy naval units in range of each other will automatically begin attacking each other. During this time you can also choose to send fighters to attack naval units and other fighters. Defcon 2 - Continuation of conventional war and prep for nuclear war. Defcon 1 - Everybody dies. Silo attack modes are enabled, as are bombers. You may choose what cities you wish to attack and fire away, or wait and see who blinks first. In free-for-all, you can try to make alliances, but I've seen them fall apart as soon as someone's fighter is mistakenly shot down. The game clock is triggered when the total amount of usable nukes left falls below 20%. Score is tallied by amount of units and installations destroyed + population killed + remaining friendly units and population - lost population and units. Anyone is free to join in. Just need to know how you guys would want to play (free-for-all/alliances) and which region to play as. Also, I guarantee this won't fail like Superpower did. This thing is stable as minesweeper.
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Bob Dole Last edited by Bob The Mercenary; 06-28-2010 at 08:47 PM. |
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