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Unread 07-01-2010, 09:19 AM   #1
Nique
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RPGs and Tabletops Game Building Help

It's that time again! Things have been progressing on my table-top game / system development.

Below is a sample character sheet. As you might be able to discern, Abilities and Features are derived from Raw Stats. Basically your starting character will get 30 Raw stat points to start with, the Ability scores are 10% of the relating stats (rounded up) which represents how many D6 you roll to determine the outcome of actions. Players can add extra dice under certain circumstances via Features and permanent enhancements to stats via armor and weaponry.

What I'm having trouble with is Skills at the moment. I have an existing skill-building chart that determines MP cost for different types of Buffs, Debuffs, and Damage dealing abilities (or a combination thereof). The problem with it currently is that there is surprisingly little variety in types of skills (there aren't really any spells besides buffs and debuffs to speak of) and also that it doesn't really allow MP scores to rise as the character levels up or else 1-2 hit kills can be potentially be repeated several times before mana runs out if it did rise with the character level.

To me, not having mana go up sounds kind of unsatisfying for magic/energy leaning characters. What I'm looking for is some suggestions and any feedback you guys feel like offering based on what you see here.



EDIT: Ugh. Guess I'm not sure how attachments work these days. Here:



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Last edited by Nique; 07-01-2010 at 09:24 AM.
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