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Unread 07-30-2010, 09:27 PM   #11
Teal Mage
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Quote:
Originally Posted by BardTheFifthLightWarrior View Post
Thinking an ice type demon dude.
I'll wait to see what you have in mind, but, as far as I'm aware, Ice Demons aren't very common in myth. I suppose if its anything, it might be an Eastern thing (since they tend to have creatures like Water Demons running around) but I'm a little worried about it being too fantasy mythos and not enough real world mythos. Especially since you said it would look pretty much like a normal human.

I mean, if you just want someone who can control ice, play a Cyrokinetic or something like that.

Come to think of it, your old character might have worked as a Pyrokinetic - for what it's worth.

Quote:
How can we expect abilities to scale? Based on how you've been handling sign ups seems like it might be a little slow or mundane. Do abilities ever become broad range as well? Thus far everything seems to have to be very specific. For instance, will Michael's summon always be a cougar, or will he be able to summon other things without starting over with a new skill.
I've been trying to avoid broad range things, to be perfectly honest. They take a lot of difficulty out of RPs. So, even late in the game, there's a good chance players won't get powers with really broad applications.

To use summons as an example, Micheal would still need to learn his new summons as individual skills. Summoning an Elephant is different from summoning a cougar, and so on. Every new summon ability would allow him to summon something new to the fight though, so, a second summon would give him two minions. Which is nice. They also have seperate abilities - unless you do something like use a level to let you summon two cougars. Then they'd have identical abilities while still being two creatures. There's a lot of ways to level up skills! I'll try to offer suggestions in PM form when the time comes to improve your abilities. But, try to be creative.

In other words, yeah, ability growth will be slow. Or at least will be gradual. As the game progresses it might also get easier to learn higher level skills, but that depends on how I feel the current system's working out; I really do want to preserve the difficulty in the game. If players start taking really strong skills left and right, I'd worry the game would get easy. Just like having a skill that lets you make walls of fire and giant explosions at the same time.

Still, if your character turns into a dedicated summoner, they'd probably have an easier time learning strong summons than learning to throw columns of magical light at people.

Just sayin'.

Does that answer the question? I'm not sure if it does.

Quote:
Originally Posted by Dracorion View Post
Are the teachers hot?
Yes.

But I picture the characters I create in an anime style. So you might not think so.
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Last edited by Teal Mage; 07-30-2010 at 09:31 PM.
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