OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
Originally Posted by Dracorion
Also, conditonal upgrades really should be more of a proposal, rather than something you just assume you're going to get through customization. Because, see we'd only get to customize our advanced classes, that is, any class we're taking beyond level 5.
And the upgrades you're suggesting apply to classes when they're below level 5.
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Quote:
Originally Posted by Geminex
So end them. I've suggested it before, you haven't actually replied that vehemently to it.
Let us customize everything from level 5 onwards. We base what we do on the templates you've made. We'll be able to do what we want with our characters, I'll take care of the balancing, and by the time we're done, we'll be better for it. It'll be easier than balancing the upgrade system. And more fun, certainly. Come on.
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I'm a little confused a bit. Are we talking level 5 onwards in terms of each individual classes? (Like Drac is saying) Or level 5 as in our character levels from level 5 to 15 and we develop the abilities to fit within the power frame of the classes, using the old upgrade sheets as guidelines for "specialities". (Like I thought Gem meant) I thought we were customizing everything from 5 to 15, just not 1-4 so as not to do any retcon editing.
^^; If it helps, I got a rough draft proposal here, although I'm still waiting for AB to see about demon classes and the accessories. So it's not final. Also not listed in any particular order, although I can promise that Pokebrid is coming up next.
The only altered thing about level 1 to 4 was taking the changes that we all approved regarding Trainer Actions being 1 technique for every second level of trainer (2 and 4) as opposed to the old trainer attack at level 3.
Already Earned
Pokemon Trainer (Level 1)
- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
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Pokemon Trainer (Level 2)
- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action. A low power technique which the trainer uses to support his pokemons.
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Pokemon Trainer (Level 3)
- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.
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Pokemon Trainer (Level 4)
- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd trainer action
Level 5 onwardsLevel 5 Onwards
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Pokebrid (Level 1)
- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form. Stats are influenced according to form.
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for turn used. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns. Costs 20 rage. Maximum of three use per battle.
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Pokemon Trainer (Level 5)
- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
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Pokemon Breeder (Level 1)
- Base Rage generated goes from 5 to 7.
- Pokemons cannot be snagged, dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy or cause harm to themselves. (Successful confusion only has effect of Null Turn on them)
- 1st Ability Shift is available.
- 3rd trainer action.
Slayer (Level 1)
- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training (See Conditional Upgrades in section below)
- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)
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Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Protective Guard: Renny can change his location in the formation once per turn. This change in location can include being in front of other NPCs or PCs in a manner and effect similar to Follow Me, although rage gains will go to the intended attack target regardless. If knocked out, pokemons do NOT go rogue and attack.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.
*In progress as AB is still editing/making accessories*
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Slayer (Level 3)
- Sweep skill is available. Hit two side-by-side enemies with one attack. Costs 25 Rage.
- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.
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Slayer (Level 4)
- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers. This stacks with Pokebrid STAB bonus.
- Shock Trooper classification *See Conditional Upgrades below*
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Slayer (Level 5)
- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.
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Overblade (Level 1)
- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Can wear a third accessory.
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Overblade (Level 2)
- Choose 3 stats. Those chosen stats gain 20 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)
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Overblade (Level 3)
- Choose 3 stats. Those chosen stats gain 30 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.
Conditional UpgradesConditional Upgrades
1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.
Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same power that Slayer Weapons have. The few moves that have stronger base power keep their original power level. The rules are as follows:
A) Unlimited Slayer empowered moves belonging to the respective pokebrid's type/s.
B) Unlimited Slayer empowered moves to moves learned by level-up. This Doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) Extra moves for 3 other types. Each of those types enable 3 empowered moves.
D) All other element types only get 1 attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)
2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.
Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty.
So... even though I'd still like to wait for AB to submit everything, you guys got any relevant thoughts? Mind you, I wrote this assuming that "customizing everything level 5 on" meant character level, although I kept it similar to the upgrades sheet in most respect.
And once again, this is not finalized. Although it's as close to it as it will be before I see what AB dishes out.
Last edited by Menarker; 08-30-2010 at 02:41 PM.
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