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09-02-2010, 11:13 PM | #11 | |||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
Quote:
Mind you, you're torturing me and Menarker here, because I can already tell that the temptation to do the math and find out whether our last attack shouldn't have done just a liiiittle more damage is gonna be immense. But I won't give in, because that would be a douchebag thing to do. Don't know about Menarker, though. Quote:
EXILED MOTHERFUCKER In regards to crit: Let's combine the two ideas. I prefer a digital system where you get bonuses depending on whether your speed is higher or lower than the enemy's, cause that's how speed started out, and how, I think, it works best. But you're right in that multipliers don't work very well, the stages are better. So why not like this: 5 stages (or perhaps 6, not sure, whereby the 6th stage is 66%) Being faster than the opponent you're attacking gets you a 2-stage boost Every other "positive" crit affect (such as using focus energy or an improved crit-chance move) gives you a one stage boost (that includes dire hit, no two-stage item boosts for you). The upper two stages (4 and 5, or 5 and 6) can only be reached by a speed bonus. Also, I'm considering whether to make it so that speed gives you a 3-stage boost if your speed is double or more that of the opponent's (that'd make heavily speed-focused pokemon, such as Ninjask way more viable) Speed also gives a bonus to avoiding sniper and destroyer attacks (though I'm not sure what formula we'd use here) Also, in this vein, we could make it that attack-first moves (like quick attack) all get modified to they give a fixed boost to your speed stat for this attack (maybe, I dunno, a random number between 15 and 30 points?). That'd be in keeping with their "original" function and make them actually useful. And while I'm not sure if what you're doing is enough to kill beta E, the plan's fine. Let's do this. Oh, and Drac, were you gonna post your upgrades next? Or should I? |
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