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Unread 09-06-2010, 12:24 PM   #11
Dracorion
Moves Like Jagger, Kupo!
 
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Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
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Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life. Dracorion is a ray of sunshine lighting up your life.
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By the way, Pierce isn't going to be available to give orders this turn.

He's kinda got bigger concerns right now. On the plus side, you don't have to worry about his trainer attack going exclusively to his Psyshade, for all the good it is.

AB, Rachel has access to the items that cure Exhaustion and Apathy, right?

Quote:
Originally Posted by Geminex View Post
Ok, here's the whole happiness thing:

Happiness is...
0: Bye-bye. Pokemon gives you the finger and returns to original trainer, with HP, status effects and buffs/debuffs intact.
1-64: Grudging obedience. Will fight like normal, but won't benefit from trainer's upgrades and will occasionally refuse to act.
65-128: Normal. Fight just like a normal 'mon, but don't benefit from trainer's upgrades (such as demon auras or inspiration)
129-255: Pretty motivated:
256: Loyal-icious!:

Start with 128
KO: -192
Turn in combat: +32
Attack former trainer (or trainer's pokemon): -32
Take damage, get debuffed: -16
Status effect (per effect per turn): -8
Enemy's morale is <50%: +16/turn
Enemy suffers from overwhelming tide: +32/turn
Watchmen morale is <50%: -16/turn
Watchmen suffer from overwhelming tide: -32/turn
Get healed from damage: +8 if HP was >50%, +16 if HP was <51%
See no combat for 3 whole turns: -16
See no combat for 10 turns: -128
Win battle: +96

Iiii think that'd work. It's not too complicated. I made the scale so that being below a certain amount of happiness causes demerits (occasional null turn, I was thinking, like, 20%), and being above brings benefits. Not sure what the benefits should be, but they shouldn't be too large, or snagged mons with high happiness would be superior to normal mons. And Menarker would have a fit.

Also, I'm thinking that if a pokemon spends a whole battle being loyal-icious, it could become part of your permanent inventory (provided it's not legendary).

Thoughts? Suggestions?
I'm kinda worried that happiness gains are going to be too rare.

I mean, a Tuner with two Snagged pokemon would have eight pokemon to choose from, decreasing the chances of the Snagged pokemon being used.

But other than that, maybe add happiness gains for removing status effects/debuffs?

About Snagged pokemon becoming a permanent part of the inventory, I dunno. The Snagger would have to take out one of the pokemon in their six static slots to make room for them, then, instead of keeping them in that convenient Snagged pokemon slot.

I'm gonna start thinkin' about Liz's Loyalty skill. I'm thinking a static decrease of all happiness losses and increase of gains.

AB, what does this mean:

Quote:
- Psystorm: 102% damage dealt to Dominated Asura Beta B (468%). 28% damage dealt to Irene (72%). 104% damage is dealt to Psyshade Matthias (441%). Irene's Rage wakes up. Irene's Rage is 15.
That bolded bit?

Also, can Snaggers catch Ruin pokemon?

And I forget, has Mio returned yet after getting punted by Lexhur?


Man, this turn is going to suck. Assload of enemies, we've got really crippled. One of three leaders is exhausted, the other one is distracted.

The only leader left? Renny.

... Can we surrender now and pledge our loyalty to Faynoc?
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Last edited by Dracorion; 09-06-2010 at 12:27 PM.
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