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Unread 10-14-2010, 01:51 AM   #36
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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You thought of this band stuff instead of working on the sprite comic? You're crazy! =P

Mind you, it sounds awesome! But it sounds like something quite needlessly complicated at the moment. That's like another 5 or 6 characters in the formation providing buffs in the form of music. It's pretty much extra work for you and more things for us to argue about. And that's before stuff like morale, fumble chance, what sort of effects they can do, how they work (is it multiple buffs like one per musician or is it one buff that grows more potent per musician?), if foes can interfere or even have their own band... god, this is sounding more like Brutal Legends every passing second.

Anyhow, I hope your flight and trip goes well.

I'm just surprised at how slow things have gotten. Would have figured that breaking the party into more manageable chunks would make it easier. ^^;
Ah well, everyone got their thing to do. Currently studying at the moment. After class tomorrow, I'll see if I can't come up with some suggestions for Bard/Dante and hopefully finalize a battle plan with Gem. I'm sure some of the stuff we've been discussing on PMs can be dealt with in the form of a flashback at a more convenient time.

EDIT: Bard, your plan looks ok for the most part. Entei can use Extrasensory, which Ruin types are weak against (Best to target Pulverot with Entei's Extrasensory since they are Ruin/Fighting type and thus quad weak to psychic moves). And Melanie can give Kyrie some X Attacks to boost Kirie's power. Do that enough times perhaps and Kirie can go ballistic with her multiple attack signature technique once she reaches 80 rage. Which is after 2 turns of attacking if neither Entei or Kirie gets hit. Sooner if they do. Anyhow, the Gendom is quad weak to Steel, so you could attack with that after the guards protecting it are dealt with. Too bad the Narchams aren't quad weak to anything. Dark types are only weak to bug and fighting and ruin types are neutral to bug and immune to fighting.

Last edited by Menarker; 10-14-2010 at 02:41 AM.
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