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10-31-2010, 06:42 PM | #11 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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The chance of debuffs might be more frequent later on as more PCs have the option of becoming slayers and have access to Slayer weapons or other features that grant debuffs.
And the tentative duration limit on Tentacle Trauma is acceptable if it becomes required. How long do you think? 2 turns? 1? In fact, how about we put a duration limit right now, but make it 2 turns and keep it that way? Of course, I would want to hear input from Gem, whom we're all eagerly waiting for his input for the battle plan I reposted above, as well as my most recent post redirected to him in the previous thread. Heck, I'll link it here for his convenience. http://www.nuklearforums.com/showpos...&postcount=126 Bard, had you any luck with your battle plan? Intrusion ~ 80 Pwr, Bug Phys. Choose any 2 slots to attack, which can be the same target twice. First target has 100% accuracy. Second target has 50% accuracy. A bizarre attack that boldly goes where no man has gone before to the point of real life mosiacs appearing during the attack animation. Effect: Pokemons, humans and any foe that can suffer morale loss have their ability temporaily changed to "Tentacle-Trauma" (If either target would normally not have an ability, they gain it). Tentacle Trauma doubles all debuffs that they would recieve. This ability stays on for 2 turns. If the foe has multiple abilities, like Poke-Mercs, choose which one is replaced. Last edited by Menarker; 10-31-2010 at 06:49 PM. |
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