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Unread 01-02-2011, 03:46 PM   #11
Dracorion
Moves Like Jagger, Kupo!
 
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Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
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Quote:
Originally Posted by Menarker View Post
This was back when it also cure status conditions and debuffs. The one you see up there is modified.
Remove the bit about buffs and it's okay.

Quote:
Originally Posted by Menarker View Post
I figured the fact that Renny needs to pay the cost before anyone else can use it went without saying.
Remove the bit about the stat boost.

Seriously, it feels like you're trying to go all over the place with these techniques.

Quote:
Originally Posted by Menarker View Post
So ultimately Renny's net gain is one extra armor since one of the new default armor replaced Normal. 2 of them (psychic and fighting) set in stone and the other four he can move around as he wish. No actual immunity like before.
Two free armors and making normal interchangeable giving you basically an extra one just seems excessive.

I think you should pick one.

Quote:
Originally Posted by Menarker View Post
The reason for this is simple. When a pokebrid or slayer have their rage boosted by 1.5x, their rage generation which is normally 10 becomes 15, which is still a multiple of 5, which is how AB does it.

In the case of pokemons however, trying to give them 1.5x rage generation turns their 5 rage into 7.5 rage. Dealing with decimals are a pain in the ass. If we rounded the 7.5 up to 8 though, we'd have a similiar problem. Thus my rounding so that every 2 attacks is worth the same as one normal slayer attack instead of dealing with weird numbers like 9. It's marginally benifical and mainly for book-keeping purpose.
Meh. It's 14 + 14. We're talking simple math. I'm pretty sure it shouldn't give AB any trouble at all, or otherwise impair him from doing other stuff, to keep up.

Besides, everyone ELSE is doing it straight 7 and it WILL confuse him if he has to fudge around with you.

Just taking a page from your book a bit. You have an ability that reduces the cost of everything you do by 5. I made a more specific one that is more potent. 15 reduction that only works for accessories. Not for divide/focus, not for signature techs, not for paradigm shift. [/QUOTE]

Mine was balanced with respect to my other upgrades.

The idea is fine itself, but 15 is too low.

Quote:
Originally Posted by Menarker View Post
Accessories/rage generation is basically the replacement concept around replacing RDPA. Before I would have had three turns worth of heavily increased stats, several powerful attacks/armors and an overdrive (which as you noticed was pretty much focused on gaining rage suddenly and spamming techniques). The extra power comes from the accessories. And it is only one extra accessory more than slayers normally get.
Sigh.

I'm still not for this, but I'll wait for Gem's opinion.

Quote:
Originally Posted by Menarker View Post
And in case anyone has not noticed (and since I forgot to mention it before), what do you guys think about my minor addition to ICT (The one about the option of adding False Swipe to any of my ICT attacks)? I figured it would be flavorful due to Renny's generally merciful nature and he doesn't have any techniques of his own which could take advantage of it.
Myeeeehhhh.

Not particularly big, but again it feels like you're trying to go all over the place.

By the way, I forgot to mention before: No Black and White abilities.

Anyway now I'm worried I'm nerfing you too much. Gem, thoughts?

EDIT: How the hell did I not notice that ICT gives you free Focus?
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Last edited by Dracorion; 01-02-2011 at 03:51 PM.
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