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Unread 01-05-2011, 04:05 PM   #24
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Quote:
The thing is, there are no battle transitions here. Combat and plot don't happen in two separate spaces.
What the...
Of course they do!
I mean jesus!
Everything from the fact that trainers limit themsevles to 2 pokemon, over the concept of 'free actions', over the fact that our characters get exponentially stronger as we progress through missions, over item limits, over the very concept of "rage", over the lack of PC death... I could go on.
But fuck, man. This RP is arbitrary as shit. Gameplay is fun. And plot is fun. But this is about 50 threads too late to start insisting that the two be in sync.

And look, I'm not even asking you to let me be arbitrary. I told you, I'd provide a satisfactory explanation. That is all you can ask for. I'm in the clear gameplay-wise, I'll explain it away plot-wise.

Alternative is that I buff Impact to compensate for the loss of his relationship tech. Pick a new one, I guess.

Last edited by Geminex; 01-05-2011 at 04:08 PM.
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