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Unread 01-09-2011, 01:00 AM   #11
Menarker
OMG! WHAT SHOULD I DO NOW?
 
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Join Date: May 2006
Posts: 3,802
Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings. Menarker is a splendid one to behold, except in the mornings.
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... ok...

I got a question then. Several actually.

How are these fiend monsters assigned stats? Are they assigned in much the same way as everyone else with hitpoints, speed, attack, defense and all that?
Can they be attacked directly or effected with debuffs or buffs? Do fiends have weaknesses/resistances to element types or status afflictions?
How does a deck user actually lose or get knocked out? Do they have their own stamina? Can they even be healed by normal means like potions? Can destroyed or used cards (including the absurdly powerful ones) be replenished?
What prevents a deck user (especially an enemy) from suddenly cheating or top-decking card after card full of devasting or combolicious power? I mean 50 cards is a hell of a lot of potential options, and there is no way to determine whether or they were meant to draw such a card. Heck, it reeks of randomness or "whim of the GM" since there is no actual tactics involved aside from choosing the cards or so.

My BIGGEST problem is that there doesn't seem to be a way for us to directly deal with traps cards and such without having one of these deck players of our own. Normally, in a game between players, there are probably anti-magic or counterspell cards or something like that. However, all of us players are trainers/slayers/pokebrids, none of which specifically deal with cards or even with magic to begin with. There is no countering deck users. It's like the Almighty type of classes. Nothing is great against them because they operate so differently from everything else.




As for you trying to decide what cards can be drawn or where they are...

I would suggest making a decklist with each individual card (including duplicate cards if any) being given a number from 1 to *insert number of total cards in deck*. Then get a random number generator and roll it every time they are to draw a card. If the same number would be rolled again, ignore that duplicate number and roll again.

Let's say you want a player to draw 5 cards at the start of the battle. Roll five numbers. Those five numbers, you record on a seperate document for Hand size.. Each time they would draw a card, put that number in there. Make another document for Field or Graveyard and move the respective number from the Hand Document to the respective document when summoned/used.

That way, you know which cards have been drawn or used, have complete respect for randomness and that sort of thing. And it's simple.


That said, card games are something that jump to my attention, so I am interested in hearing more.

Last edited by Menarker; 01-09-2011 at 01:17 AM.
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