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Unread 02-02-2011, 02:02 AM   #1
Kim
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Writing Planning a game and would like some thoughts

So, I'm in the planning stages of a game that I'm tentatively titling Bad Dream. It's a point and click adventure game with some twists to take it in a somewhat different direction from conventional point-and-click gameplay. It's largely minimal on dialogue but for a couple key scenes.

One of the things I've been considering for it are player choices. As the tentative title alludes to, the game takes place primarily in the protagonist's mind. You get to name the protagonist, as well as choose their race and gender. (I plan on including non-conventional gender options as well) I'm also considering other ideas along these lines.

Specifically, say at the beginning of the game, you're presented with the question, without any visual cues, "It's dark, wet, and cold. Where are you?" (Obviously I'd be a little more interesting with the wording, but for the sake of an example) and your possible answers are 1. Prison 2. Mansion 3. Alley. Based on the answer you give, it would influence the look of the levels, the look of the items you interact with, etc. No real story differences, but there would be an almost completely different visual style to it.

Now, because the story's the same, and the gameplay is what it is, this most likely wouldn't give the game any real replay value. So, here's the question, or rather three of them.

1. Do you think it's worthwhile to try this idea out?

2. Would you be personally interested in seeing it in a game?

3. What other sort of non-story choices should the player have?

(There are story choices, but those are all already decided)
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