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02-08-2011, 06:55 PM | #11 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Argh, sorry. Wanted to make a post yesterday. Gonna make one now.
Teal, planning! I like it! Speaking of which, this is our average damage this turn. Accuracy to be determined later. Jade: 13 damage, Argath: 11 damage, Caspin: 8 damage, Vera: 10 damage, Prasad: 18 damage, This isn't quite accurate, cause if you're hitting them, you've already rolled high enough to do more-than-average damage, but I'm not going through the math with that much precision. I'd recommend that we focus down on the weakened bees, before they start healing each other, or calling for help. I hope that, between the five (or, rather, four, since Argath's gonna be sitting this one out) of you, you can take two of them down. Though honestly, probably hoping in vain. If the mages both cast their spells on the newly-arrived guard, it should hopefully be either dead, or sufficiently weakend for you guys to kill it, by the start of our next turn. You'll take damage from 2-3 standard bees (depending on how the turn goes) and the guard, which will thankfully focus on Jade. Sooo... Fie+Docus: Start casting fire and aero on the guard bee. Prasad: Fire on Bee 4 (20 HP) Caspin: Attack Bee 4, or, if Caspin takes that out, Bee 3 Everyone else focus down on Bee 3 (32 HP) and hope you roll well. What would be ideal would be to just have everyone focus down 4, and, when that's dead, switch their targeting to 3, but I somehow doubt Krylo wants us to handle our battles that way. And I think killing the guard is a better use of the mages' time and mana than killing the standard bees. Also, I really hope they run out of bees before we run out of mana. Maybe Jade should apologize, or Docus should. Last edited by Geminex; 02-08-2011 at 07:18 PM. |
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