03-14-2011, 08:36 PM | #1 |
So we are clear
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Vs The Elements: Sign-up
Premise: On a parallel version of our modern Earth you are a half-blooded elemental, known as an Elemental Metamorph. Your life is filled with hatred and superstition, few even know your kind exist. However something has pulled you out of hiding, a cry for help from White Shield, an international anti-terrorist organization that seeks to maintain the uneasy peace of this world. A great threat is looming, and they want your help.
Setting: Earth has never left the feudal era. Instead it is broken up into hundreds of city-states joined by non-aggression and mutual aid pacts. While occasional war pops up here or there most nations keep to themselves save for trading. This means globalization has never occurred. Internet does not exist though computers do. Instead of cellphones are "comms", self contained communication devices. Comms are proximity based with high end models having a range of 100 miles. They also have the ability to form networks of open communication between them. Gameplay this means you have your own personal private communication device, more on par with walkie-talkies then cellphones. Over all science is the driving force in this world. Most believe its physics and chemistry that manipulates the elements, while in fact they just influence semi-aware elementals. Meaning sometimes nature acts in ways they have trouble explaining, but humans have a talent for inventing explanations when need be. You are the half-child of an elemental. You can turn into, generate, and manipulate your parents element. This also grants you a high level of regeneration which will be discussed later. If you've seen One Piece, you are like a logia user. Elemental Metamorph Life-Cycle: You were conceived when your mother was "embraced" by an elemental. This means exposure to the raw element for several minutes, for this reason survival is rare. With the additional trauma of birth its nearly unheard of that the mother survives. Leaving the child an orphan. Early childhood is normal for a human, however at around age six the cravings set in. You begin to hunger and thirst for things to facilitate your power, fire craves oil and coal, lightning craves salts and conductive metals, etc. This usually alienates the child, many are killed because of superstition and fear. Their nature becomes obvious during early teens. Your body began chaotically phasing into your element, that climaxed in a complete transformation. The superstition of people like you bringing disaster mostly comes from this as the transformation is very violent, normally killing anyone near you at the time. For several years you were disembodied, only aware enough to keep from getting out of touch with the world. Near where you first transformed your body regains its shape and you are now a full grown adult with basic control over your powers. FAQs Can I have more then one element? Nope Whats the power level? Fairly high, it takes military grade weapons to be a credible threat to you How does regeneration work? Regenerating takes effort and time in proportion to the amount. Small weapons fire is fairly trivial, instantly heals and is more of an annoyance then a threat. Higher caliber weapons take a moment and take some effort, will tire you out if forced to heal it too frequently. Enough damage to remove or mangle a limb takes several seconds to regenerate. Performing this more then a handful of times will tire you. Worst is full body damage (eg; jumping on a grenade, direct missile hit). Taking thirty seconds to a minute its difficult to even hold a human form and clear they are injured while regenerating. Even after fully healed you'd be winded. Recovering from this depleted state takes more then just time. You will remain weakened until you consume food like those mentioned in life cycle section. However time will eventually let you recover it takes alot longer, days in fact. How can I die? Two ways, and combination of them. First is just taxing their regenerative powers. They have limits and eventually the metamorph will collapse with exhaustion and unable to survive more damage. Other is to take advantage of their elemental nature, using their anti-thesis to strain their powers. Normally they can just revert to human form, so requires environment human cant survive either. Submerging a fire element in water. Combination is most effective. Aging is unique, metamorphs never seem to grow older as their powers regenerate them. However this strains them the older they get, weakening their ability to heal. What elements are available? I am being very loose with what I consider an element, though disallowing light and darkness. Basically if you've ever seen it used as an element, then its ok. CHARACTER SHEET Name: Gender: Appearance: Element: Diet: Bio: Esoteric Techniques: (choose two) Esoteric Techniques, or E Tech, are abilities that access things tangently or metaphysically linked to your element. An example of each from water, cooling something with a touch or accelerating biological healing. Will get more as the story progresses.
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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