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Unread 04-13-2011, 03:05 PM   #1
mauve
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Join Date: Apr 2005
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Default Silver Beetle Blues REDO: 1920's Bootlegger / Murder Mystery RP interest thread

Once upon a time, Mauve tried to run an RP involving gangsters, bootleggers, murder, backstabbing, and undercover cops. However, Mauve failed horribly as a GM and the game died.

I've been wanting to give this game another go, if anyone's willing to give me and the Silver Beetle another chance.


THE BASICS:

The Silver Beetle Blues is a murder mystery RP set in 1920's Chicago. Players will take the roles of bootleggers and gangsters working in one of the city's most successful speakeasies, the Silver Beetle, serving crime boss Arthur MacCauley.


THE CATCH:

One of you is a traitor.

One of you is a murderer.

One of you is the scapegoat.

All of you have evidence that could save or condemn one of your fellow gangsters. What matters is how you use it.

Who will you be?


THE STORY:

The Silver Beetle Gang is a well-oiled machine. Everything works because Arthur says it works. Built over three generations of MacCauleys, the gang has become the most powerful in the city, having a hand in everything from bootlegging to the black market to the occasional act of espionage.

But all is not well in the Windy City.

Rival gangs have been closing in, forming fragile alliances among themselves to compete with the Silver Beetle. Art has no intention of giving up his power in this city, however. His predecessors built his empire, and now Art wants to kick back and enjoy it for all it's worth. And why should he worry? He has the best speakeasy, the best connections, the best gang....

But then one of his employees is found dead. Now the police are getting involved, and this time it seems no amount of bribery will keep them back. This job reeks of foul play. If the Silver Beetle Gang wants to continue to run this town, they’ll have to find the murderer before the police do, all while trying to keep their own business booming.

No one is above suspicion. No one.


THE ELEMENT OF MYSTERY:

In addition to the roles you choose for your character, i.e. gunman, bouncer, card shark, whatever, I'll be sending out private messages to all players with additional secret roles. This can end up being anything from undercover cop to murderer to witness. All evidence given to witnesses will be true, but it's up to you how you interpret and use this evidence. You can share this info with whoever you want, but remember, SOMEONE in the gang is a traitor. Also, I might take on a co-GM since I have such a glamorous track record of GM-ing things.



THE... OTHER STUFF:

So yeah. I'm working on details to re-run this thing and clean up some of the problems I ran into the last time I tried this game. Would anybody be interested in playing? One of the main fixes I'm thinking of will be that anybody who drops out of the game will give the GM the right to use their characters so we don't lose anybody with an important role.

Questions? Comments? Interest?

EDIT- Signups are now open.

Name: If you can't answer this one yourself, you're too drunk to be working for us.

Age: How long have you managed to keep yourself alive?

Gender: Hopin' you can figure this one out yourself.

Appearance: The cops need something to write on your wanted poster.

Job: Remind me what I pay you for again? (Note: For the sake of me being able to keep track of everyone, all characters regardless of job will double as bootleggers. Your main job can be whatever you want, though. Last time around we had everything from speakeasy musicians to bouncers to hired thugs to getaway drivers.)

Backstory: Where ya from, pal?
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Last edited by mauve; 04-15-2011 at 04:21 PM.
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