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01-30-2012, 01:44 AM | #1 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
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Giant Mechs are always the best? (Interest/Sign-Up)
As you possibly gleaned from the title this is an interest thread for a Giant Mech RP (about 40-50 feet tall if your particular about your mechs). I'll do a basic run down on the list of what I have in place. Also of note I have no title as of yet so feel free to yell things out if your weird or have some novel idea.
Setting: Think back to WWII. Now imagine that atom bombs were never built or even conceptualized. Nuclear power never explored in this setting. Imagine if instead of that people had the -fantastic- idea of building giant humanoid mechs to kill each other. Take that and run it to about technology from say 10-15 years ago, again without nuclear power and you'll have the basic idea of where we're at. The Arms Race/Cold War never happened so conflicts did happen but trying to not get too far into hypotethical historical time lines so we'll say the world is pretty similar to how it was 10-15 years ago. PC's: You are all humans! Prosthetic limbs have been invented but no cyborgs or androids. You will all be in the military (willing or not is up to you). There will be stats, 6 of them to be specific. You will have points to put into said stats as well as specialties to pick from depending on where you want your character to excel. You will also have a giant mech. The mech is your design. It still has to fit the rough size of the standard groups but otherwise its aesthetic and armament will be up to you (for the most part) but I don't particularly care about how your character came into the money to design and build a mech. The mech will also have stats, 5 of those. Mechanics: About as simple as you get. A higher number means your better at something. You have a specialty in sniper rifles? Good your better at using a sniper rifle than the average joe. You'll generally win at long range combat without any other extraneous factors. I'm not putting in a full numerical mechanics system because that also brings things like balance into it. And I don't have the energy to balance out a system to that extent. I have completely no idea if this will be PvP or if it'll be against a force that I come up with. That's purposeful. If enough people sign up and want to kick the crap out of each other, there's numbers to aid in that. If I have 4 or so people then I can create a hostile force for them to beat. Other important tidbits: Your mechs will get shredded. Even if everyone is absolutely perfect, mechs will get trashed on occasion. They are not biologically tied to your character so your PC will survive. I will not kill any PC randomly without talking to the player first and getting their express permission -or- they do something monumentally stupid. Thus every mech has 3 cockpits. You can have 3 people piloting the same mech. That works very simply by me comparing the stats and specialties of the two and taking all the larger numbers. 2 mechs is still better than one but a mech with 2 pilots is better than a mech with 1 pilot. Your mechs will get repaired and you'll have some input on that if you want to change around some small things about the aesthetic but they will mostly remain the same. Again, presuming the RP goes long enough I'll eventually let you have multiple mechs, though only able to pilot one at once. Artillery mechs will not be accessible to players for the most part (They might be used in a few select circumstances where I feel it benefits more than it hinders). Its considerably harder to keep someone engaged when they are hundreds of miles out of combat going "I fire at this person. I fire at this person." It isn't interesting storytelling in a pure text medium. Snipers are easier to work around in that context since they simply aren't as far. Similarly, highly explosive weaponry will be frowned upon. I won't stop you from using it but the RP may very well punish you for using anything heavily explosive without some common sense (unnecessary collateral damage will be heavily frowned upon. There will be times when explosives are allowed. Flight for the most part won't be happening right away. It will be introduced later in the RP if it continues but don't have mechs outfitted to fly right off the bat. Energy/Beam weapons don't exist (though EMP weaponry does). I believe that covers my bases for an interest thread. Ask any questions you have, I'll answer when I see it. If you don't agree with anything up there and either want reasoning or you want to change things, feel free to argue. Just make sure you make a cohesive point or I'll ignore it. If there's enough interest I'll post up character gen and give more details about said military organization and what precisely is going on when your characters get involved.
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Signature Placeholder. Last edited by DanteFalcon; 01-30-2012 at 01:47 AM. |
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