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Unread 05-08-2012, 03:44 PM   #1
Aldurin
Lakitu
 
Join Date: Feb 2010
Posts: 4,648
Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk. Aldurin is the 13th apostle of funk.
Tech Support Economy/Combat RP Interest (techincally a sign-up) thread: Tales of Alandria

I've had a bit of an RP idea that is mainly inspired by Recettear: An Item Shop's Tale, but with many differences and a stronger RPG element to appeal to potential players.

Here's the pad for holding the current version of the system, which is open to input on any part.

http://edupad.ch/AlandriaSystem

Here's the current setting I've come up with.

Quote:
Setting: You find yourself in the middle of a forest clearing, disoriented and confused. As you look around you see other people waking up. A few questions about where they are quickly establishes that no one is from the same world, as nobody's description of their homeland sounds remotely familiar to anyone else, which further explains the extreme variety of fashion among the group.

As you get your bearings and try to determine what to do, a mysterious figure approaches from the trees. He wears a massive cloak with very dull pants and boots, and gives off the vibe of a truly inconspicuous person. He asks where each of you are from, and when he hears that none of you are from the same place, he takes a moment to think. He begins to shift nervously as he mulls over the problem, which worries you even more. He then turns around and explains that there is a remote chance of everyone being able to return to where they came from, but your priority for now is to survive. He hands you a deed and a small bag of coins, saying that your souls are linked by destiny, and that you must work together in order to survive. He then leads your group out of the forest and shows you a town. Well not really a town, but more of something equatable to a rest stop for travelers. There's an inn, a single farm and an empty shack that is somehow well maintained. He points you toward the abandoned house, saying that it is the optimal place to stay and set up a business, as all kinds of travelers come through frequently. He then walks back into the woods and appears to vanish the moment the shadow of a tree hits him.

The building you have been given is quite spacious, with separate rooms for everyone with enough space for living commodities, and then extra rooms which are perfect for running a store. A quick chat with the farmer and inn keeper reveals that this town was once a thriving village, but quickly fell apart when the owners of the house you currently own left. Apparently their business was the center of the community and the lifeblood of the place. Both of them are more than glad to give you any advice on your business, using what they remember seeing the last owners do.
There will be three main components to this RP, exploration and combat, running a business, and expanding your community. Time will pass within the game at a set but slow rate, but the pace of advancement is set by the players, since it's absolutely stupid to hang a giant deadline over them.

Character creation will involve 3 major areas. You will choose a certain amount of professions that determine what you can modify and create, there will be a stat set for out-of-combat interaction with the community and business and a stat set for combat that will be straightforward and not overly complex.

Teamwork will be a major element, as you will be encouraged to work together to create item combinations that may be outside of your profession choices, work together to optimize the growth of your business and community (which will have a symbiotic dependence on each other) and coordinate and excel at combat.

I'm considering doing an actions-per-day system for business stuff but I feel that may be too restrictive, and I'll go deeper into the issue if enough people take interest.

There will be a unique magic system that I will do my best to keep from being too complex, acting as both another edge to combat and as one of the professions for item manipulation.

Is anyone interested in this? I'm currently rounding out the mechanics and system, and I'll feel more encouraged to get this done if enough people take interest.

In case people are worried about pace, I will try to keep the post rate per-person between once-per-day and once-per-week. And if at any point you end up with circumstances that will limit your posting I'll allow you to let someone post your actions in your stead if you choose.

Last edited by Aldurin; 05-11-2012 at 10:30 PM.
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