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Unread 05-20-2012, 09:23 PM   #11
Red Mage Black
Sent to the cornfield
 
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Join Date: Oct 2004
Location: Where the Sun isn't so warm.
Posts: 2,673
Red Mage Black is a splendid one to behold, except in the mornings. Red Mage Black is a splendid one to behold, except in the mornings. Red Mage Black is a splendid one to behold, except in the mornings.
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Default Reworked Stuff

Appearance: Same body build, hair color and skin tone. Eyes are golden during the day and change to silver at night, gift from The Wanderer to his chosen, with the Mark of The Wanderer under his right eye(what it looks like is up to you). From a cursory glance, seems to look like a strange tribal tattoo.

Equipment: Walking stick, Cloak, Nomad Clothing of varying hues and a mask bearing The Wanderer's mark.

Biography: Nasir grew up in the middle east, learning of his heritage and the gods of which they worshiped. In part, this was both training and basic understanding of their culture. To which they prized their nomadic ways and shunned those that locked themselves up in cities, corrupting themselves to false beliefs and complacency.

Before him, another had the mark of The Wanderer. The Priests had questioned why such a person was granted the gift. They had been corrupted by the towns and villages they had passed, trying to 'modernize' the tribe and settle down. This wouldn't last long, as soon, The Wanderer would deem them unworthy and the tribe would cast them out.

It would take time, but the day would finally come. Nasir had turned 15 not two days after the last chosen had been banished, only to find himself marked by The Wanderer's blessing. Even he didn't know why, as he hadn't done anything worthy of receiving such a revered marking. Quite possibly, The Wanderer had seen something possible in his future. The mark was received with puzzled praise, but everyone had known that The Wanderer's choice was never to be questioned. How could you question a being that could see possible futures that you could not?

For one year, almost to the exact date, he had helped lead the tribe, helping make difficult decisions with the other chosen. Until one night, during a particularly strange dream, he was confronted by the enigmatic deity. Under a moonlit desert, The Wanderer had shown him a strange place called 'Amaranth'. Something he hadn't ever seen in the villages and towns they had passed. He was told, "This is the future I have seen for you. You must go to that place called Amaranth. You must find your own way there. Learn along the way and show me I was not wrong to choose you."
Shocked by this turn of events, the other priests had been forced to accept this eventuality. Again, the enigma that was The Wanderer couldn't be questioned. Reluctantly, they saw him off, blessing his travels. The Wanderer would never lead its chosen astray, but even the path forward is never clear of obstacles.

It would take him a couple more years to reach the school. His strange views and religious beliefs would turn others away and it didn't help that his dim view of those who would allow themselves to stay in one place didn't mesh with city-folk. Also the fact that he had no concept of currency or a monetary system, since his tribe never needed one. Despite his lack of knowledge of boats larger than river boats, sailors were the only ones he could actually relate to. Never staying in one place too long, but he despised their false Gods.

Canada was a strange new place of its own. So many trees, such little sand and more water than he would normally see in one place. His arrival at Amanrath was better received then he anticipated. Though he was left wondering what his patron would have him do next. Left where he was, The Wanderer had told him his future was here, so what choice was left but to enroll? However, this place was going to become uncomfortable quickly. The water fountains were a big deal and all these strange people he would have to deal with. He would need to bide his time, as The Wanderer could one night show him what he needed to do next.

Spells: (First Drafts)

Bedlam Strike - (Not totally sure) -
By infusing his walking stick with will, Nasir only needs to touch or strike the opponent to activate the effect, which includes confusion.

Deny The Infidel - (Surge? I'm not sure, entirely) -
It is a great sin to strike the Priests of the tribe, who are the chosen of their Gods. They are not defenseless against assault, however. With a surge of will and speaking the holy words of protection, Nasir increases his endurance to attacks, turning a bone shattering blow into a bruise or preventing a knife or similar sharp instrument from going in too deep and causing too much damage.

The Wanderer's Mask - (This one is tough, at least to me) -
No one aspect of The Wanderer is the same except their eyes. In a way, Nasir can mimic this, by changing his skin color, hair color or in more extreme cases, gender. This came to be best used during his travels to Amaranth, where he didn't want to appear too foreign.

Condemn The Weak - (Not totally certain about this) -
The tribe has very little tolerance for the weak in both mind and body. While they do their best to help fellow tribemen become stronger, there just is no helping those who do not wish to put forth the effort. Targeting the opponent and as long as they can hear him speak, Nasir recites ancient words of condemnation at the opponent, effectively reducing their strength. Whether or not they can understand what he's saying isn't a problem as long as they can hear him. With more refinement and a higher grade, he may be able to reduce more then just strength.

Deny Change - (Spell hue somehow escapes me right now) -
The tribe does have knowledge of others with powers similar to their own, as such they would need to find ways to deny the harsh effects that some decide to wield against others. By channeling will through a prayer of healing, Nasir challenges and seeks to remove physical curse effects from himself or others. Later refinement might also include healing physically inflicted wounds as well.

Whispers on the Wind - [Color] Elemental - (This spell is from the incarnation before.)-
Impending danger lurks in every corner. Wherever the wind blows, fast or slow, Nasir can get an idea of what is up ahead by focusing his will on listening to what the wind tells him is there. The lesser form gives him a small idea how many people there are, but not where they're located or how strong they are. Another form of this is evesdropping on conversations, but the further away it is, the more garbled the words become.

Okay, I was told that the third spell might need a redefinition, with only one cosmetic change. So, if you'll accept it, I'm willing to simply go with gender in terms of the change. Though yeah, it's all up to you what I get.

Clubs -
Fitness
Martial Arts
Meditation
Wilderness

Last edited by Red Mage Black; 05-21-2012 at 05:31 AM.
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