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Unread 06-23-2012, 06:27 PM   #27
Teal Mage
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RPGs and Tabletops Normal DM Update.

Alright, since I'm getting tired of this too, I'm going to start speeding up the process. Would like to get to the actual game soon – means that Club Levels (abilities learned at Amaranth) will be reduced for players, and time constraints will be added. If there is a serious issue with these deadlines, tell me as soon as possible. Not going to extend them too much, though.

Announcements regard Red, Aldurin, Zu and Rhiya.

Red:

Please write up a fully updated bio in the proper format and I'll approve Nasir as he is. Have it posted before I wake up Wednesday, Central, North-American time.

Quick run-through of your latest reply set:

Deny the Infidel activates when Nasir touches the script-covered stone necklace tied (please specify a general location - middle, top, bottom, etc) of his bone staff and invests Will into it. Healing Heart doesn't require the book, but I suppose if Nasir has a bad memory he can always look it up. Incantation and contact with the wounded area are the important parts. Power of Wind's talisman, a piece of cloth covered with dyed script, is fine. Only comment is dye fades over time. But I'll assume this is a fresh cloth.

Three clubs instead of four is fine. This bio's taken far too long to reach this point, so I'm just going to abort adding new spells on top of the five approved ones. For reference, Power of Wind, Staff-Fighting Mastery, Deny the Infidel, Warding off the Cold and Healing Heart are your starting set. Classifying him as a Magic-Leaning Hybrid. Race is Branded One (Demon). Aura is Amber (Yellow-Orange).

Ask questions if you have them, make sure the template's filled appropriately. As a warning, mess up on the template as you have in the past and I'll end the process – it isn't difficult to do this right.

Aldurin:

You have until Tuesday to submit an alternate club level for Naomi. If, after I wake up on Wednesday, I don't see anything other than the nausea suppression Modeshift, I'll assign that to Naomi as her club level. Likewise, if the spell submitted would require a lot of work on my part to fix (or I don't think it's appropriate), you'll also get the nausea suppression technique instead.

You'll have three days after that to submit a fully updated Naomi bio. Her aura, assuming the nausea suppression technique is selected, would be Teal (Blue-Green).

Zu:

First, for reference, is Cassie designed to be a Magic-focus or a Hybrid? She's in fencing, so I'm not certain which of the two you're aiming for.

Let's move onto the spells then. Primary impression is that she would probably be a better Witch than a Wizard, since that would explain why her parents didn't send her to Wizarding school better than that it was simply too strict. Additionally, a lot of spells require skin-to-skin contact, and Borrow Sight is easier to work via Old Magic than Wizardry (and Witches, for those who don't remember, usually combine Wizardry with one other discipline).

So, from what I understand, Borrow Sight is central to this character, conceptually. Mechanically speaking, the way this spell works isn't suited to Wizardry (which is very specific and controlled), as Wizardry spells don't typically have side-effects like the one outlined in this spell. Old Magic, if not properly refined, could suit this, though. As Old Magic, I believe the spell would create a mental link between Cassie and her victim through their nerves, allowing them to switch eyes, essentially. The thoughts which leak through are basically a symptom of a poorly isolated mental link (the spell places mental strain on Cassie and her victim, incidentially. Headaches are a common side-effect). Honestly, this is probably the only way Cassie could see like everyone else. Certainly, it would be the simplest.

I would suggest that Cassie developed this spell largely on her own (since an experienced magic-user could avoid the pit-fall of surface thoughts leaking out) – probably without her parent's knowledge or permission. Her first tries probably killed the animals she experimented on – made their heads explode, in fact. Luckily, she only got a few nose bleeds. This is the only spell that I'll allow her to get lucky with, for the record. Technically, the spell would also be getting into Masquerade breaking territory (especially for an untried Witch), which could explain why Cassie kept it secret.

Anyway, no other spells may be cast while this is active, and it would be Green Elemental – since it's her nerves that shape the spell.

Proximity sense is too big a range right now. Willing to allow it, but the range is only a little bigger than her arm's reach. To 'see' something, she essentially needs to be able touch it. Functionally, I think the best way to work this is to have her saturate the air around herself with her Will. Draining, but that's the price you pay for effectively 360 degrees of vision. Definitely a Modeshift. The Battle Precognition effect is…harder to work. Will require physical touch and a lens of some kind (I recommend Wizardry). The issue with Cassie is that she can't see, so any visions of the future she gets would be, well, without anything to see. Like, she could hear the future, or maybe feel it, or something, but not see it.

Danger Sense's main issue is that most Awakened spells can't trigger automatically. The best thing I can think of to simulate this would be to give Cassie a guardian spirit (bound to her or into an object by her parents) or an enchanted object of some kind (like a bell, for instance) could give her some warning when aggression is a directed at her, but at grade one, they wouldn't be able to give her a direction. I suppose a supplemental Intuition Surge could pick up the slack there and help her move as much as she'd need to.

Palm Reading is too adaptable right now, I think. You'll need more specific spells to make this work, unless this is supposed to just be a mental communication spell. But, I don't think that's quite what you're going for here. However, I admit to being entirely unsure of what this spell would primarily have been used for, so I can't really suggest ways to make it work. Will note that, without a lens to send the spell through, any mental communication would lack compulsions.

Not sure how necessary Summon: Cane is, but provided the spell is Wizardry based, should be fine (Summoning's harder for Old Mages). You'll need a lens of some kind for the Focus Boost spell, though I'd count this more as a curse than a buff.

Quote:
Originally Posted by Zoological Uncertainty View Post
Barbara Lane: Cassie's roommate and friend, and a first-year student at Amaranth. She's a spiritualist, and is often spacy and distracted, due to constantly listening to and sometimes conversing with spirits around her. This gives her trouble especially in Meditation and Home Ec clubs, where she sometimes ends up making messes and distracting other people, as well as appearing insane at times.
Been on the fence about this character for a bit. After some consideration, I think the best choice would be for me to reject her, and replace her with an existing NPC – Penelope Lega can be her roommate instead. Personalities are similar, though Penny's a Black, she's spacey enough to fill in for Barbara in most capacities. Their third roommate, Victoria Blake, recently transferred to England.

Quote:
Penelope Lega: Sean's girlfriend, whom he met in the music room in the weeks before classes started. Penny is quite pretty, with rather thick blonde hair and wide blue eyes, but is also rather absentminded. Despite her somewhat ditzy nature, she is a very talented musician and singer, playing the harp in the school band. Unbeknownst to Sean or herself, she is a siren and a rare example of an unawakened demon.
Inability to distinguish between living person and spirit is a bit too weird for an Awakened character in this setting to be permitted anyway.

Incidentally, no deadlines are attached to this bio, yet.

Rhiya:

Alright, Emme just needs to have her spell(s) she developed in Amaranth solidified. In the interests of not drawing this out, I think the best thing to do here would be to select one of the two spells that was cut in the last iteration and say it was developed for the Home Ec. Club here. Probably will only allow one new spell, but if you can think of something really cool, we'll see.

No deadlines will be attached to your bio, yet.

If you can think of a different spell which would go better with Cultural, Meditation or Strolling, you can submit that instead, of course. To help, here are some descriptions of these clubs, as well as Home Economics.

Meditation: Directed by Shrine Maiden Cecilia Darrow, the older cousin of one Alex Darrow, Meditation is a club about learning to relax and become one with the universe. The first two months are primarily about teaching students to sit in one place for long periods of time, with a stress on breathing and relaxation techniques. Most of the more academic elements relate to anatomy (specifically, the respiratory system), but also brush on Far-East mysticism – mainly Buddhism, with bits of Daoism and Shintoism thrown in. The idea that everything is connected has also been stressed. Compared to other clubs, relatively light homework load. Meets daily for Meditation sessions, which gradually increase in length – currently set to an hour a day. Students may spend more time Meditating if they want higher grades on weekends.

Cultural: Formerly directed by Alphonse Davis (A.K.A. Shuyin), the Cultural club offers in-depth examinations of various world cultures (and their development over time), with the goal of allowing students to seamlessly blend into and understand different parts of the world. There's a lot of reading in this club – each unit features a thick textbook on the culture in question – and students must also be able to engage in simulated culture specific activities, while behaving and dressing appropriately. Speaking the native language may be done for extra-credit (and is the only way to get an A). First two months focus on Far-Eastern activities. Current Director is Marisa Tomoe – a Grey who's easier to talk to in any language other than English because of her penchant to use obscure words (she seems to know them all). Students are expected to attend once a day at pre-arranged times to participate in cultural activities – as the units progress, these will involve costumes and make-up.

Strolling: A mysterious club, apparently run out of a janitor's closet – which, unfortunately, changes locations every week (not always inside buildings – and sometimes on ceilings). Students must locate it each week in order to log the number of steps they've walked that day (students are sent pedometers for this purpose). The club itself rarely meets – instead, textbooks with reading assignments show up at the student's dorms. In the first two months, aside from these oddities, the reading material is similar to most athletics clubs, in that it instructs students on muscle groups and how to eat healthy. There is a surprising focus on pressure points and techniques which, in theory, would disable a would-be assailant, without weapons. The club doesn't seem to have a Director, and meets only for tests – once every two weeks.

Home Economics: Directed by an elderly French woman, referred to as Madame Dufort – or else – Home Economics teaches students how to run, maintain and live in a home. Initially, this club was a cooking club, with the requirement that students come to the club room – an underground mansion beneath the main cafeteria – and cook a meal to be graded on, each day at noon-hour. Though dishes began simple enough, within a week, it was expected that students would be able to make multiple-courses quickly and efficiently. Working in groups was permitted, and the reading material for the course included cook-books as well as a large textbook regarding the nutritional value of a wide variety of foods. Students are expected to memorize chunks of these each evening in advance of the next class. In the second month, the scope of the course broadened to house-work (timed), in addition to the original cooking focus, with chemistry texts joining the cooking ones. Extremely intensive. Working in a group is permitted.

In the interests of keeping things cohesive, I'm creating the Fashion club for clothing design, sewing, make-up and modeling. If that's more your speed, please feel free to change it. Home Economics only handles minor alterations and mending.

And in-conclusion! I'd just like to remind you all that Amaranth is just a normal school.
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Last edited by Teal Mage; 06-23-2012 at 06:44 PM.
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