05-29-2013, 11:45 PM | #1 |
Political Studies Student
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Magical Teacher Professor Landry! - Patch 3.0
Hello again Forum, it has been a while. I've been taking a break from this game for the past few months, and, after speaking with my players, have decided that I'd like to return long enough to at least finish up the last scenario. Interest among my old group of players remains strong enough to do that much, at least. After that - well, we'll see.
My break has given me some time to re-evaluate the old system and make some modifications - mostly in the name of streamlining, simplifying and, in general, de-systemizing. The game had gotten a bit too rigid before. Anyway, rather than rewriting the extremely long Second Set-up, this update's in Patch-note form. As this is mainly aimed at my old group of players, who are all familiar with the system, I don't expect that to be much of a problem. If there is interest from new people who've never read this before though, uh, you should probably contact me through this thread. I'll expand on some areas and give you a run-down of where the game is now. Still, be warned, I'm near my maximum capacity of players I can handle. This was part of what prompted my break before, so I don't intend to make the same mistake. General:
Amaranth & Ansidor:
Amaranth Sophia: The school's mysterious and shadowy Headmistress. While few students are actually able to describe her, most have in fact met her in some form or another - the Headmistress personally conducts interviews of all students to be admitted to the school, at some point in their lives. Or at least, so the rumors say. She is also rumored to wander the campus in disguise, observing classes and to have a shadowy network of janitor-spies. But such rumors couldn't possibly be true. Few people know anything about Amaranth Sophia - though they can see paintings of her predecessors in the hallway leading to her office on the highest floor of the tallest building in the campus's center. The family resemblance is uncanny. The Guilds
Magic
Will: Will is this world’s analog to Mana. Supernatural phenomena may be invoked by expending it – but there is a catch. Will is also what sustains the physical bodies of everything that exists and enables to act normally. While all beings possess some Will in surplus, using it to fuel magic means diverting it from its primary purpose; keeping you alive and functioning at your best. Doing a bit of this is safe, but the more this is done, the more side-effects the caster experiences. Fatigue, headaches, loss of coordination, hallucinations and, finally, hemorrhaging from the pores are the typical stages – the last of which can, become easily fatal.
* * * * * Anyway, to the new Profile format! There is also some new information in here, so please read. Name: Your character’s name. I recommend it being a realistic one! Unless you’re from fantasy-land. …this is not impossible. Race: Demon, Human, Half-Demon or Mixed Demon, followed by the specific type in brackets. More important for Demons than Humans, since this determines the mythos they can draw on for their Demonic Powers. Mixed Demons are beings whose parents are both demons of different species – Half-Demons are half-human. Class: A thematic title encompassing your character’s abilities and magic. This is important!...but might take a few tries to get right. For non-humans, your specific race should probably be part of your class, as your race will have a large influence on your potential powers. Class will change as your character develops. Age: How old you are. Aura: What colour your character’s aura is. This is a personal decision, meant to reflect something about your character. Black and White can’t be taken, but their auras may be very close to both, if they desire. Auras are all solid colours. Gender: Male, Female or Herm. We’re not dealing with sexual orientation, just your parts. Appearance: Describe how your character looks. Height, build, hair-colour (and typical style), skin-tone, eye-colour, etc. Clothing will probably vary by day, but mention any themes if they exist. Abilities: By far the most complex section of this. Abilities may be divided into two general classes – Abilities and Techniques. Abilities are the broad basis for your character’s techniques, and will often be extremely adaptable and broad. Techniques, on the other hand, are specific applications of the skillset reflected in the ability, usually with powerful results. Abilities may be magical (Ice Magic) or mundane (Swordplay), as may Techniques. Please note, however, that with Mundane Abilities, only remarkable skills need to be listed. Some examples, with the Ability in Bold and the Technique in italics. Ice Magic – The character can create and manipulate temperature and small quanities of ice, near themselves. The effects are rather minor and slow, without a spell to draw on.
Players should probably include a single amalgamated ability describing their character’s background, and the abilities they may have picked up there, if their upbringing provided them with a particularly advantageous skill-set, rather than trying to list all their Abilities as short, one-line, sentences. In fact, where you can, please do amalgamate. Only Abilities with discrete Techniques really need their own headings. For Demons (Full, Half and Mixed), they will also need to outline their racial skills and advantages in an amalgamated ability, which should also reference their weaknesses. Additionally, Demons possess a taint of some kind within their magic. The default assumption is that Taint is Life-elemental - which covers a very large totality of things. Some demons have a different sort of taint - death is a common alternative. Regardless, this taint explains why demons live longer than humans, have more mutable body-structures and are more resistance to disease - they contain more life in them than a human. Spells drawn from pure Life magic emulate aspects of living - growth, eating, dying, etc - and concepts associated with life, such as love and power. This means that everything they create with their magic will act as though it is alive - in some regard or another. Most demons combine this taint with one element or another - such as Ice in Jo's case, and Ice and Death in Sean's case. Often, the proportion of this combination is as important as the number of elements involved (in Sean's case, Death dominates). Opposed elements - like Life and Death - do not cancel each other out, though. They simply make for a very unruly and hard to control form of magic. Bio: A brief description of your character's history. Include why they're in Amaranth - if the reason's special - how they were Awakened (if they were), and justification for their abilities. Classes: A list of your character’s extra-curricular clubs! Amaranth has a lot of them. They’re fully equipped and stocked with the intent of allowing geniuses and beginners to train and master their talents. Basically, anything’s fair game. Please note all students are free to use any number of facilities without joining the clubs, but the clubs offer lessons – and also affect your grades. Theoretically, students don’t need to be in any clubs, though. Also, new PCs won’t be in Professor Landry’s class (Love and Fightiology), they’ll being in Professor Silverstein’s class (Style and Stratagems). For now, anyway. Relationships: Here's where you outline the NPCs you want created. By default, you're responsible for using them - though I reserve the right to take over them as the story dictates. Include a brief description of their powers, if they have any. If they enter combat, I may require a full bio. These may be friends, rivals, club-directors who your character has a special relationship with, enemies, parents…etc. If you want examples, most of my pre-existing players have already had their bios approved, and I expect them to post them below. I might have some tweaks to make, but largely, they’re fine for models. Students! Please post your bios so Teal can begin writing the new scenes!
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I'm always available to chat on AIM and Skype/MSN, so if you've like to speak further with me about anything I say, or just address something to me personally, feel free to add me. I welcome such conversations. Also obligatory signature! Last edited by Teal Mage; 06-01-2013 at 05:12 PM. |
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