08-03-2013, 01:45 AM | #1 |
Ara ara!
|
See you on the beach! NPF RP Interest Thread!
This is where the lost things and the broken stories and the indefinite endings go. But that doesn't mean things have to be unhappy.
There is an island on the Super-Sargasso Sea at the border of the possible, the imagined and the unlikely, and it is a very fine place indeed. Beautiful beaches, clear air, blue water and exotic jungles. It is wide enough for all sorts of different places, and small enough to wander back to your bed at the end of the day. A place for adventures and nostalgic idylls full of strange sights and unusual people. Pack a bag, turn around and prepare yourselves for unforeseen consequences. For today, and every day afterwards, will be a wonderful day at the beach. - IX - It's been a long time, hasn't it? Let's have a story about going to the beach. But Arhra, you ask, has it got any sports in it? Are you kidding? Races, boating, surfing, swimming, volleyball, bonfires, fighting, torture, revenge, caves, sand castles, pirates, sharks, knights, clones, wizards, monsters, chases, escapes, true love, miracles... As you can see, this is a game about doing assorted interesting things at the beach with a interesting bunch of assorted people. But Arhra, you wisely ask again, what do you mean by assorted people? I mean assorted! Vacationing, retired, recovering and merely very lost heroes, adventurers, villains, psychics, angels, demons, soldiers, saints, proxies, spirits, avatars, wanderers, dwarves, magicians, espers, sliders, time travellers, extraterrestrials... - IX - Ah but I'm rambling. So let's get to the big questions: Can it think, can it communicate, can I kill it? Is it fun to be around? Is it prepared for high powered beach party times? These are all desirable qualities. Here is a sheet for the information that is important: Name: Your name is allowed to go here, it's true! Concept: A one sentence or so summary of your character. Description: A much longer decription of your character. A bit about who they are, where they came from, what they are, and possibly even how they got here. Appearance: Describe their pretty face. Personality: How does this individual act? Abilities: What can that person do! Equipment: Anything of particular interest you're carrying. - IX - Here is a sample character: Name: Telm Orinn Concept: Bartender/Warrior of Destiny (retired) Description: He saved the world once from the Dark Skeleton King, though it was before most people's times. Nowadays he's happy to have further adventures in the service industry and relax at a tropical getaway. He runs the beachside bar. Appearance: A lanky older man, with salt and pepper hair and a neat beard. Typically seen wearing a shapeless hat, a loud hawaiian shirt, shorts and thongs. Personality: Completely unflappable. He's seen it all, and then some. Has a story for everything. He starts off pretty quiet but once he gets rolling no scenery is safe from being chewed on. Not a fan of skeletons or darkness. Abilities: Hero Skills: Moving things around, fighting things to death, wandering, solving puzzles, staying quiet during exposition, showing people the power of true courage. He knows it all. He can still summon the elemental spirits whose temples he restored and he formed pacts with too. They tend to work as staff. Bartending: Level Expert. Mundane Application of the Hero's Regalia: Did you know you can make a refridgerator with a frostbrand? And retrieve glasses with a clawshot? Equipment: The Hero's Regalia: As a hero who once saved the world, defeated the dread Lord of Bone and Shadow, found his journey had just begun and lived to retirement, Telm has an assortment of somewhat battered adventuring gear. Various types of enchanted weapon, puzzle solving gadgets, magic boots, hero armour and the occaisonal (probably spoiled) potion.
__________________
This post is a good source of Ara ara, ufufu.* *These statements have not been evaluated by the Food and Drug Administration. This post is not intended to diagnose, treat, cure or prevent any disease. |
|
|