07-31-2004, 12:59 PM | #1 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
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Matrix: TNG Discussion
Ok first I'm going finish off the skills system.
Most skills will have 5 levels. Level 1 is the default and costs nothing. It costs 1 points to adavance from level 1 to level 2, 3 points to go from 2 to 3, 6 points to go from 3 to 4, and 10 points to go from 4 to 5. That means to completely master a skill you have to spend 20 points on it. Generic Skills (These can be used by anyone inside the matrix.) Running: 1) Normal human endurance, 4 minutes, at speeds of 30 to 35 mph. 2) Same as above but increase speed to 40 to 45 mph. 3) Less than human endurance, about 2.5 minutes, 50 to 60 mph. 4) Normal human endurance at speeds of 70 to 85 mph. 5) Normal human endurance at speeds of 90 to 110 mph. Dodge: 1) Easly dodge most standard human attacks. 2) Dodge any normal human attack and some attacks of enhanced speed. 3) Dodge a single bullet, but with a good chance of getting nicked by it. 4) You can dodge up to 4 bullets, as the number of bullets increases the chances of getting nicked increase 5) Dodge like an agent from the movie's as long as you can see the gun and the bullets are fired from a distance Wallwalk: 1) Two steps along a wall or a quick run up and flip off. 2) Same as above but increase to 5 steps total. 3) 6 steps along a wall or 3 steps along a ceiling 4) 12 steps along a wall or 5 steps along the ceiling 5) Indefinite distance along a wall or up to 20 steps on a ceiling Jump: 1) 4 ft vertical jump or a 10 yards horizontal leap, no control of yourself in air. 2) 7 ft vertical jump or a 23 yards horizontal leap, little control while in air. 3) 12 ft vertical jump or a 38 yards horizontal leap, moderate control while in air. 4) 20 ft vertical jump or a 56 yards horizontal leap, able to change just about reverse direction. 5) 35 ft vertical jump or a 82 yards horizontal leap, might as well be flying (ie your falling with a whole lot of style). (Note: A leap means you had a running start and the control while in air is a measure of acrobatic ablity. That means you can land and jump in a different direction at the higher levels or jump and use walls as spring boards to contnue your jump at the highest two levels, using walls being easiest at the highest level.) Strength: 1) Above average strength, able to lift about 300 pounds/ punch hard enough to leave a good dent in metal 2) The ability to lift about 450 pounds and shatter thin concrete (You can take the corner of a pillar of with a punch) 3) Strength to lift 700 pounds and punch though 1/16 inch steel 4) Ability to lift 1100 pounds and punch through a solid concrete pillar 5) Lifting most cars is no problem as well as punching through reinforced concrete (Note: all strength increases apply to kicks as well) Acceleration(Note: this increases all attack speeds): 1) 1.5 times faster than an average human attack; about 30 mph/12 punches a second 2) 3 times faster than an average human or about 60 mph/22 punches a second 3) 5 times faster than an average human or about 100 mph/40 punches a second 4) 8 times faster than an average human or about 160 mph/64 punches a second 5) 12 times faster than an average human or about 240 mph/96 punches a second There is no default for the higher level skills. It cost 5 points to get level 1, 15 to go from level 1 to level 2, and 25 points to go from level 2 to level 3. Also you can only choose one of these powers to begin with; later you can level other ones. Human higher level powers: Flight: 1) Straight levation up and down, and a some movement in other directions, no more than 2 stories high. 2) Actual Flight, you can change direction well and fly at speeds of about 200 mph. 3) Neo like flight, you can fly just like Neo did when he saved Trinity or during the fight with Smith. Telekinesis: 1) You can stop a single bullet with considerable effort and move light objects like small guns and move objects weighing up to 40 pounds. 2) You can stop up to 4 bullets, stoping 1 or 2 is easy but difficulty increases with number, coming from one direction and move objects weighing up to 100 pounds. 3) You can stop any number of bullets from one direction with some effort and move, not lift, objects weighing about 250 pounds. Precognition*: 1) You can read about 5 seconds into the future, a lot like a Jedi. 2) Reading as far as 1.5 minutes into the future is possible with some concentration. 3) Everything up to 20 minutes into the future is accesible, but may change with time, random flashes and dreams may give insight into the farther future. Healing: 1) Recovering your minor scraps and bruises; sprains can be healed with considerable concentration. 2) Healing things as serious as broken bones or bullet wounds is possible, on your self, and the minor wounds of others. 3) You can heal yourself from the very brink of death, given some time, and heal others from one or two bullet wounds. Deleting*: 1) You can disrupt and delete the code of small things such as a knife or a gun, if they are not encrypted, with a some effort. 2) Deletion of more complex unencrypted and simple encrypted code is possible. 3) You can delete even autonomous programs, if they are unencrypted and unable to fight back, and slightly less complex programs with encryption. Damage Reduction |
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