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Unread 08-24-2004, 08:18 PM   #11
Sithdarth
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Join Date: Mar 2004
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Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier. Sithdarth is like Reed Richards, but prettier.
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Hmm, Sithdarth has a point about mechs in zero G. Extensible grappling appendages would be of great value in such an environment Perhaps they could fire mechanical/magnetic grappling hooks and pull themselves around?
Good ideal in Zero G but if you want to work on the moon or a large astroid your going to need legs. Building a ship in a zero or mircogravity would be much easier with legs and hands. That way you could work as if on Earth but build on a much larger scale. Magnetic grapling would be useful on the soles of such a mech to keep them attached to the ship as they worked. Similar mechs could land on an opposing ship and cut through the hull or disable exterior defenses. The advantage of feet here is that they provide more stablity with less contact. You would need at least three flexible "tentacles" to keep the mech steady where two legs and a good gyro system can do the same thing. Then add the ease of changing equipment where you can just open your hand and pick something else up. The mechs could have a tourch for cutting and a sidearm for defense. The advantage of being on the ship means you can target one spot and opposing craft would have a hard time hitting you without risking damage to their own ship. They can't get between you and the ship because your on it and the can't get really close because the of risk crashing.
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