04-30-2005, 03:32 PM | #1 |
So we are clear
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Outlaw Star D20 game
This has taken me awhile to set up, so please be kind. If you have any questions or complaints please tell me. I will do all I can to help. Oh and if there are any races your interested in that I didn't add tell me.
The set up In the galaxy there are three main groups the Outlaws, the Space Pirates, Space Forces. Together the Pirates and Space Forces created three items to find the galactic leyline, a hiden treasure able to warp reality. They created a computer, navigation device, and a power augmenter. Before these devises could be used a group of outlaws stole the power augmenter. With already high suspicions the pirates took the navigation system and the space forces grabbed the computer. Now each side searches for the other two parts, once all three are together that faction can reach the galactic leyline. Factions Outlaws-Outlaws are allowed to use weapons from all factions. Their income is earned purely through unsactioned work and theft. They are the only ones able to use caster technology. Pirates- Pirates use a mix of Tao magic and technology. They are funded and supplement those funds with piracy. They also have move advanced grappler arms. Space Forces- The military uses raw technology, however it is the most advanced. The Space Forces are the most well funded but have little outside work to supplement their income. This faction is allowed to take private security work as long as it does not interfer with assignment. Races Human-a highly adaptable and versitile race. They have no physical advantages but also have no restrictions on weapons, devices, and enhancements. Constitution +3 Wisdom +3 Ctarl-Ctarl-A feline race of incredible power. Their power is controled by phases of the moon and can completely transform into a tiger like being. They receive a bonus of +2 in unarmed combat but a penalty of -2 in ranged weapons, also a +2 to critical hits Strength +1 up to +4 (depends on moon) Saurian-A race of humans that long ago were infused with dinosaur DNA. They possess much higher strength and defence but are not as agile. They receive a bonus to unarmed combat of +2 but do to moral code they can only join Space Forces. Strength +3 Constitution +3 Charisma -2 Job Classes Assassin Receives a +2 bonus to accuracy, critical, and damage of either ranged, unarmed or melee weapon (which is to be decided before game start), but an equal penalty for using alternate weapon. In addition they gain a +2 to saving throws. Assassins also add +1 to ships weapons. Hacker Receives a +3 in computer use and engineering with a -1 in all combat skills. Has the special ability to hack into enemy computers. A higher roll is required to take control then disable. Hacker adds +2 security to ship and a repair of +1 [feat] Hack Bio-Android Receive a +2 in heal and +1 in computer use and engineering. Bio-Android adds +1 to ships security and saving throws. Bio-androids are only available to humans [feat] navigator Pilot Pilots give a +2 to ship's saving throws and parsec count. Caster Receive a +3 to accuracy, critical, and damage of ranged weapons with a penalty of -2 when unarmed or using melee weapons. Casters also receive a bonus of +1 to accuracy, critical, and damage against Tao Sorcerers when using caster weapon. Caster is only available to Outlaws, only job class able to use caster weapons. [feat] Caster weapon lvl1 Tao Sorcerer Able to use Tao Magic. They receive a starting amount of 100mp and earn a new spells every other level. MP increases in proportion to HP. Tao Sorcerer's allows ship to learn spells as well. Tao Scorcerer is a available only to Pirates. Warrior Receive a +1 bonus to accuracy, critical, and damage to all weapons including a saving throw bonus and constitution bonus of +1. Warriors add +1 to all ship stats. Space Force class only. *prestige classes will be announced later* Attributes At level one each attribute starts at 10 with a max of 22. You have 30 points to add to your attributes plus number from a roll of a die. Strength: Melee weapons Dexterity: Ranged weapons Constitution: HP (times by 10) and ability to have implants/cybernetics Intelligence: Skills Wisdom: Increases attack and defence of Tao magic and Caster attacks Charisma: Adds ability to manipulate others Skills At level one start at 10 + intelligence. Max is 13 at level one Computer Use: Relates to software related feats Heal: Relates to ability to heal others Awareness: Ability to spot hidden foes and motives Engineering: Relates to hardware related feats Money/Items/Feats/Magic/Exp You will have two accounts. One is personal which is your character's income. Second is your ships account which is the money used strictly for maintainance, upgrades, and ammunition. At the start of the game each faction will be given a list of ships to purchase. To counteract uneven teams your income will be devided among the number of crew. You will start with items you may purchase from a list I will provide. You will earn exp for completing tasks, harder the task the more experience. Experience will be given to all faction members. Each level will give you one new feat and skill increase equal to 1/4 your intellegence. Attributes will increase by one every level. Your income will depend on your faction and what private jobs your undertake. **List of feats, items, and spells to come soon including mission types**
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." Last edited by Aerozord; 05-07-2005 at 10:19 PM. |
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