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Unread 08-22-2005, 04:19 PM   #11
Raiden
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Yes... Excellent. *Spoken like Mr. Burns.*

Well, since there seems to be enough interest, here's a more in-depth part of the story. I won't tell the stats yet, since I'm still trying to decide on some things.

The RP takes place in our world, but just a little bit in the future. Not far enough for any super advancements in technology, but just enough for there to be new political people in charge. (Because I am NOT going to go search these guys up on the internet.)

Now, unknown to the rest of the world, there is a secret guild called the Guild of Assassins. Now, some people simply think of assassins as people that kill for money. But, any assassin you've ever heard about is not an assassin. Simply a paid killer. Assassins never leave anyone who knows their identity alive. Assassins have rules. Rules which must be followed.

Rule 1) An assassin MUST be paid for their contract. They cannot do any charity jobs, or do it simply for the challenge. If you do so, you are considered a low-class killer, and will be eliminated. This is the most important rule.

Rule 2) If you are hired for a job, you must notify the target and give him a chance to give you a better offer. You must then take the contract with the person with the best offer. If you do not do so, you are playing favorites, and will be eliminated.

Rule 3) Under no circumstances is one assassin allowed to interfere with the contract of another assassin. If you do, you will be considered a simple thug, and will be eliminated.

Rule 4) An assassin will NEVER align itself with a specific country, factor, or religion. By joining the guild, you have given up your past. By playing favorites, you are interfering with the nature of the Assassins, and will be eliminated.

Rule 5) In order to leave the Guild, you must have your memory wiped of all evidence of the Guild's existance. If you do not allow it, you will be considered a security risk, and will be eliminated.

These rules have been around for as long as the Guild has been around, which is several centuries. While times, tactics, and technology may have changed, the rules have not. However, the rules have been broken by four people. They left the Guild, and called themselves the Crimson Blades. They are as follows:

Slash: The leader of the Crimson Blades. He broke Rule #1. He would take contracts just for the challenge of a good kill. He was apprehended by the Assassin's guild and dealt with, so he's not a target.

Rose: The second-in-command of the Crimson Blades. Her specialty weapon is a long strip of razor wire. She broke rule #2. She would take contracts, but enjoyed having the target not suspect that they were about to die. Was last seen in China.

Red Eye: The sniper of the Crimson Blades. His 'red eye' is really a cyber implant that helps him aim over long distances. He broke rule #3. He would take contracts to eliminated assassins before they could eliminate their target. Was last seen in the US.

Ballistic: The demolitions expert of the Crimson Blades. He broke rule #4 by aligning himself with a specific country, which would be Russia. He would take all contracts sent out by the Russians, and ignore any that went against it. Was last seen hiding out in Russa.

These ex-assassins have each broken a rule. And now, to hunt them down, the Guild is sending out a team of Assassins to eliminate them.
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