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Unread 01-23-2006, 11:51 PM   #11
The Wizard Who Did It
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Actually, that wouldn't be a good idea. THe cultists thing. For us, I mean.

The cultists are out for themselves. Having them have a "hand in everything" only benefits them, nto the townies. Unless we use them to our advantage.

Also, I got the idea that the cultists were still technically mafia if they were mafia. As in, they could be some type of spy. Therefore probably making the cultists the most informed group in the game after a while. They can then pull the strings rather effectively. Not recommended to give them pointers.

To put it bluntly, cultists part of every group = bad. That's just my opinion.

Also, a vote of no lynch on the second night just ticks down the time for the SK and mafia to kill us. We need to actually start lynching people. Within reason, of course.
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