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Unread 01-27-2006, 12:51 AM   #11
Truce
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In RPGs, I tend to focus on powering up very early on, and I tend to rush at the end because of the anticipation. Generally, it works on RPGs with real-time battles, because I usually don't take a hit from an attack I've already seen. Usually.
If it's standard turn-based, I tend to do well because I prepare just enough.
In Strategy-RPGs (my current favorite is Romance of the 3 Kingdoms X), in battle I tend to go semi-reckless. I don't stop my attack for almost any reason, but I do make sure I use my abilities to their maximum abilities.
In single FPS, I'm extremely cautious, until I see a chance to break for it. Half-Life 2 is the best example. I took a look at my surroundings for a while, and when I saw a short-cut I just ran for it, avoiding any zombies that came up to it. When I do need to fight, my reckless strafe fighting is generally enough-even in multiplayer. Except Halo 2 (though, it's mostly because I suck at Duel-Wielding and thus suck at the entire game).
Finally, in fighting games (such as Soul Calibur III), I tend to go for speed kills, not paying attention to any combos I use. If I do practice, I memorise my moves, then attack as naturally as they come.
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