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Unread 10-07-2006, 12:37 PM   #22
Tydeus
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Join Date: Oct 2006
Location: L.A. Sprawl
Posts: 589
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Quote:
Originally Posted by Azisien
Yeargh, see, I found the first Halo to be a horribly streamlined shooter, to the post that I was only finishing the last few levels of the game just to say I did, and not because I was having fun...What I can get tired of is "You must do exactly X in exactly Y/Z ways to complete our challenge."
Well, of course preference always intrudes into these things. However, I think one reason Halo was so widely loved, and how I managed to squeez ~500 hours out of co-op, was for the reasons I described.

And, like I said, I don't think it was "Do exactly X in exactly Y/Z ways." I mean, my mom's boyfriend and I played through that game dozens of different ways. Like I said, there was some streamlining from area to area, but within each area, you could branch out.

Now, bigger areas with more baddies would've meant more options, and that would've been nice, but it was, after all, Xbox 1. I think if Halo 3 goes the campaign route of Halo 1 (as opposed to the horribly streamlined campaign of Halo 2, which I got maybe 40 hours out of), you might see the possibilities, because each room -- area, segment, whatever -- will be so much bigger, and therefore it will seem more open, but, again, without getting you lost, and providing good, plot-based direction.

Oh, and I'm guessing you despised CoD 2 -- right? I mean, talk about streamlined! It was like you weren't even playing the game! Move to that cover. Now crouch. Wait. Shoot. Wait. Shoot. Wait. Shoot. Move to the next cover (and there's only one piece of cover that you can actually use, of course!). Crouch. Wait. Shoot. Repeat ad nauseum.

Last edited by Tydeus; 10-07-2006 at 12:39 PM.
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