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Unread 12-11-2006, 10:03 AM   #1
Arhra
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Default Avatar RP IV, Discussion VII: Seven comes great after six

Well, here's the profiles for the new enemy batch. May you have as much fun fighting them as I did cooking them up.

Name: Mysterious Float Fish
Class: Grunt
Appearance: A well known variety of enemy to adventurers, this is a brightly coloured, odd looking fish that possesses the mysterious power of levitation. No-one knows why this is so, for they are very mysterious. They seem able to breathe air and, even more inexplicably, have never been sighted in water.
Abilities/weapons:
Levitate: This fish seem to swim through water as easily as they do through air, althouhg they seem to have trouble going any higher than about chest height.
Ram: Mysterious Float Fish mainly attack by ramming enemies.

Name: Kill Tortoise
Class: Logical
Appearance: An offshoot of the Kill Turtle and Kill Terrapin, the Kill Tortoise retains several common features. It has a heavy, spiky shell, a vicious looking beak and claws much larger than what you'd expect to see on a tortoise. It plods along in a cloud of dark vapour, a murderous glint in its beady eyes. A large reptile, Kill Tortoises are about the size of a Galapagos Tortoise.
Abilities/weapons:
Death Gas: Strangely enough, Kill Tortoises naturally release a toxic gas out of vents in their shells. This hangs about them in a deadly cloud. Its very corrosive and painful to be caught in. Fortunately they aren't as surrounded by their cloud of death when moving at high speed (jumping or sliding), but they do leave it in a short lived trail behind them, dissipating in a few seconds.
Slide: Oddly enough, a Kill Tortoise's under-shell seems to be virtually frictionless when it wants it to be. Kill Tortoises can retract into their shells and slide around at high speeds, rather like deadly pinballs.
Leap: Much like the Leaping Tortoise and its larger cousin, the Crush Tortoise, a Kill Tortoise can jump great distances. It generally does this to cover distances quickly, crush foes and get at things it couldn't normally or two or more of these things combined. They usually retract into their shell before landing.

Name: Giant Enemy Crab
Class: Crazy (Brocoli)
Appearance: Much like a regular crab, this beast is armoured in segmented chitin, with a flattened body and two large claws. Unlike a normal crab, it is ten feet tall and three thousand years old! It enjoys eating samurai and indirectly brought about the rise of the Shogunate.
Abilities/weapons:
Crabby: The Giant Enemy Crab is very good at doing crab things like snipping things in half with its giant enemy claws, foraging and walking sideways. It is also ill tempered, thus neatly encapsulating all possible meanings of the word.
Armour of the Crustacean Lord: The Giant Enemy Crab's heavy carapace is very hard to damage. Most attacks bounce off it to little effect.

I'm quite sure people know the crab's vulnerability. Battle as a whole is Easy as Pie. Encounter ratings info is here if you need to check it up.

Addressing some things from the last thread, yes, a spell that makes you drown would, unsurprisingly, be a water spell. And Tarrin, don't worry. Anything I may or may not be up to has been going on for quite some time now.

And mild point of correction to avoid potential confusion. These are Temples of Law. They're still mostly intact, they're just starting to have weirdness happen because Chaos is seeping through despite the Seals. Its the Gate itself that's been phased into the future - the Seals maintain that.
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