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Unread 01-04-2007, 05:01 PM   #11
Funka Genocide
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Join Date: Apr 2004
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ok, since I don't have the ability to write an entire core rule book at the moment, here's the quick and dirty rundown. I'm going to try and hit every important facet and give enough information to begin character sheets.

Fist of all, I've posted a lot of basic powers, you should be able to get a feel for what's possible through them. More advanced powers are more specific and generally build on these absic skills, often times requiring many prerequisites. I've shown you the Ghost archetype, a stealthy espionage agent with a decidedly hacker bent. Here's a few more Norther specialties, followed by Claimancy and Biochem.

Assault Officer: these nexgen soldiers are typically employed as one person invasion forces, able to take on forces outnumbering them a thousand times or more. The abilities of the assault officer are typically oriented towards mass destruction and defense against powerful yet obvious attack forms (such as artillery)

Body Drive: allows the user to fuel his physical attributes with pure energy, in effect boosting his strength, dexterity or endurance by a certain value for several seconds. (amount of increase and duration is based on willpower+athletics)

(requires speed boost and subsistence as prerequisites)

MFD interface: allows the assault officer to interface with the Norther Standard mental facilitation device, an implant which allows the nexgen officer to increase the duration of his Body drive, anti personnel barrier or defensive barrier powers to indefinite at the cost of increasing the difficulty of other abilities.

(requires Body Drive, Computation Link and ADP 1st order)

anti personnel barrier: creates a small radius sphere of energy around the officer which causes concussive damage to any item designated as a target by the user. The target will take either nonlethal concussive damage or lethal explosive damage when it comes into contact with the field. The field will only affect those designated as targets, and may be used in either a defensive configuration which lasts for a few seconds (or indefinitely if using the MFD) and occupies a relatively small diameter, or in an offensive configuration which is instantaneous and of a much larger radius. This power is useful in taking out massed groups of tightly packed troops.

Prerequisites: empathic target acquisition, tactical sense

Defensive barrier: this ability creates a force nullification field immediately around the assault officer, it effectively removes the energetic properties of missiles and explosions. This power will stop most ordnance sized blasts from harming the officer as well as small arms fire completely. It requires a high level energy weapon to pierce this barrier typically. The barrier is two ways, and so the officer may not shoot outward either, he may however end the ability prematurely at any time to fire back. This ability lasts for a few seconds normally, or indefinitely using the MFD.

Prerequisites: anti personnel barrier, second order energy manipulation

Final Solution: this ability transforms the nexgen assault officer from a one man army into a walking WMD. With this ability the nexgen creates an atomic explosion from available hydrogen atoms in the area, the effect is devastating and absolute, wiping out most everything in a few kilometers. The radiation is automatically dissipated by this power, allowing for deployment in areas that will likely be repopulated soon. The nexgen officer is effectively ground zero, the devastation spreads outward from his position upon use. He is protected as part of the power by a momentary force shield.

Prerequisites: third order energy manipulation, third order matter manipulation, second order data processing, anti personnel barrier
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