05-23-2007, 10:01 PM | #1 |
Sent to the cornfield
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Sons of Pluto discussion
Okay. So the first post is up from Aidan. All of your characters will be getting summons fairly quickly, if not already. Most of you would be on assignment doing damage control of one fashion or another. Blindmime, you'll probably get the summons when your current Mode o' Transportation lands.
To start this story off I'm going to reveal a bit of Sons of Pluto information here. More will come in the discussion thread as the story moves. -------------Sons of Pluto caches---------------- No secret organization is without it's supply of caches. Some call them safe houses, shadow flats, bunkers, etc. The Sons of Pluto hid very well placed storages of ships, ammunition, tools, etc... on every major colony and world. Their locations have changed over the years, and often times are made known only to their elite operatives for emergency use. Any attempts to access the Sons of Pluto storage facility without proper genetic clearance (Standard keys were replaced with DNA scans), would yield various errors. Attempts to dig deeper would merely redirect investigators to various well-maintained dummy corporations also found on every colony. ------------------------------------------------------ ---------Dummy Corporations--------------- A key to misinformation is creating falsified fronts to dissuade enemies from your true nature. The Sons of Pluto own many investment firms, manufacturing sites, and merchant companies. Perhaps what safeguards them from prying eyes is the fact these are wholly functional facilities in and of themselves. However, an overwhelming majority of the employees and staff are operatives within the Sons of Pluto. A decently sized civilian employment base is kept to maintain the full illusion of the company's autonomy from the Sons themselves. These civilians are as oblivious to the true nature of their company as the authorities that would investigate them. ------------------------------------------------------ |
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