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Unread 07-24-2008, 12:44 AM   #11
Amake
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Join Date: Apr 2004
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Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something. Amake broke the dial off at twelve but is probably at infinity or something.
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There's an even crazier glitch that I think gives you a whole party of moggles and possibly Leo. It involves not saving in between the first defense scenario with the moggles and the floating continent, and then dying and continue from the last save. I guess it's based on the fun detail that you keep the experience you gain between saving and dying, so it might work in Advance.

Man this game is broken. You know how in the early copies using Sketch on an invisible monster and get thousands of random priceless items, alternatively physically destroy the game. I think none of those survived to become ROMs. . .

Also in the Playstation port, the quicksave feature screws you over by not saving Esper level up bonuses. I guess we're lucky they nailed one bug in the GBA version, that thing with the Evade stat.
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