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Unread 02-28-2009, 05:51 PM   #1
Revising Ocelot
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Join Date: Sep 2008
Location: Probably somewhere in England.
Posts: 1,897
Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
Default Let's Play: Deus Ex

"You will soon have your God, and you will make it with your own hands."







'Kay, this is my first LP. I realise I haven't posted much on the forums yet, but Deus Ex was one of my favourite games from way back. Way back. So far back I've forgotten just about everything, except the fact it was awesome. And I'd like to share the awesomeness!

What is Deus Ex? Well, it's fundamentally a FPS, released in the year 2000. A huge, sprawling single-player FPS, with RPG-ish features like a shop system, skill points that boost attributes like weapons expertise, computer hacking, lockpicking, and so on. The plot and dialogue is extensive, and there is oodles of player choice throughout, from conversations and skills focus, to blasting a path through adversaries or sneaking past them through the shadows.

As there are so many choices to be made, especially in dialogue, I'll often skip them and choose myself. Some, such as what skills to be proficient in, are up to you. And the first thing when starting a new game is to choose skills...




So, without further ado...


The code name is what JC is referred to in dialogue, voice acting etc. It can't be changed. Your real name can be changed, but it's very infrequently used (and not worth bothering with ). Appearance can be changed too, but we'll stick with the default since it looks the best with JC's shades on - he wears them 100% of the time in the game. The reason they're off at the moment is so that you can see his eyes - they're augmented for superior vision. He can wear shades through the whole night, staying stylish but not hindering his eyesight whatsoever.

But, we shall choose his starting skills!

Computers: Your skill at hacking. At Untrained level you can only use them; at Trained and higher, you are able to hack computers, and with higher skill you can stay "in" the computer longer before you're detected as a hacker.
Electronics: Your skill with electronics. This will allow you to bypass electronic devices such as door keypads with greater efficiency and less resources.
Environmental Training: Your skill at using protective gear, which increases the duration and effectiveness of such devices like thermoptic camoflague (temporary invisibility) and hazmat suits (radiation protection).
Lockpicking: Higher ranks allow you to use lockpicks with greater efficiency and effectiveness to pick locks on doors, cabinets, drainage covers etc. Some doors are unpickable, however.
Medicine: Increases the health obtained from medkits. They can be used to heal your body in general or specific body parts - for instance, if one of your arms is particularly crippled, hindering your accuracy greatly, you can heal it alone.
Swimming: Simply put, this boosts your swimming speed and lung capacity.
Weapons: Demolition: Your effectiveness with devices like grenades and LAMs (think hybrid proximity mines/grenades that can be stuck to any surface) is increased, as well as your skill at disarming explosives.
Weapons: Heavy: Your effectiveness such as damage, reload time, accuracy and also walking speed with heavy weapons such as GEP Guns (rockets), flamethrowers and Plasma Rifles are increased with this skill.
Weapons: Lowtech: Your skill with weapons such as knives, crowbars, batons and even swords.
Weapons: Pistol: Your effectiveness such as damage, reload time, accuracy with weapons such as 10mm pistols and mini-crossbows is increased with this skill.
Weapons: Rifle: Your effectiveness such as damage, reload time, accuracy with weapons such as assault rifles or shotguns is increased with this skill.

There are four levels of skill: Untrained, Trained, Advanced and Master. JC always starts with trained skill in Pistols. Skill points can be obtained by exploration, completing objectives, conversation and other sources.

Also, we'll pick up various Augmentations throughout the game which augment part of JC's body with one of two possible aids for a body part, such as EMP shielding or silent running. These use energy at varying rates, restored by repair bots or biocells.


So, choose some starter skills and we can step foot into the first part of the game, Liberty Island.
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Last edited by Revising Ocelot; 03-09-2009 at 01:50 PM.
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