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Unread 07-23-2009, 08:59 PM   #1
Major Blood
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Join Date: Jul 2004
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Default Lets Play: Neverwinter Nights



Neverwinter Nights. My all time favorite game, now a Lets Play. Oh the good times we'll have.



For the proper start, i'll need all this information. Show me what wierd disturbing character builds you can come up with.

Oh, and anyone who picks a halfling is getting stabbed. Over the internet. Repeatedly.

Go go go.

EDIT - You have 24 hours.

EDIT AGAIN -
Quote:
Originally Posted by Azisien View Post
Okay. Neverwinter Nights is a real-time movement, turn-based combat fantasy game based on a modified 3rd Edition Dungeons and Dragons. This can be contrasted to those with Neverwinter Nights 2, as the games bear many similarities, except NWN2 uses modified 3.5E rules.

Like D&D, in Neverwinter Nights you can pretty much customize your character down to what colour their teeth is as, level by level, you gain skill points, feats (which range from passive bonuses to active combat attacks), and ability increases. There are six abilities that govern many of your character's statistics:

Strength (Weapon damage, mostly, and often your accuracy as well)
Dexterity (Dodging ability, and weapon accuracy if you so choose)
Constitution (Affects HP gains per level, ability to resist poisons/diseases)
Intelligence (Number of skill points per level, boosts to many skills in general, key casting ability of the Wizard)
Wisdom (Ability to resist many spell effects, key casting ability of the Cleric and Druid, important also for Monks and Paladins)
Charisma (How sauve you are, essentially. Affects skills mostly, but is key ability for Sorcerers and important for Paladins).

Well, actually, every single god damn ability is important for Paladins which is possibly why they suck. I think the only thing you can avoid as a Paladin is Dexterity since that's hindered anyway by Heavy Armor.

Basic Class choices in NWN:

Barbarian: Angry, warrior dude.
Bard: Universally accepted laughable D&D class, often with lute.
Cleric: Healer dude.
Druid: Tree hugger dude.
Fighter: Calmer, overpowered warrior dude.
Monk: Fast face-puncher dude.
Paladin: Holy Smiter of Evil dude.
Ranger: ...Legolas, but shittier.
Rogue: Sneaky backstab dude.
Sorcerer: Horrible burning fire everywhere dude.
Wizard: Calmer, wider spell selection of burning fire everywhere dude.

Human: I'll leave it up to your imagination. No ability bonuses, but an extra feat at level 1 (very nice in itself).
Dwarf: Stout gruff warrior types. Good tanks. Constitution bonus, charisma loss
Elf: Skinny tree people, get ridiciulously good racial bonuses. Dexterity bonus, constitution loss.
Gnome: Like a shitty halfling, honestly. I forget their boosts, damn.
Half-Orc: ugly green orc+human = half-orc. Gets strength bonus, charisma AND intelligence loss.
Halfling: The altitude-challenged race Major Blood likes. Dexterity bonus, strength loss.

There are advanced classes unlocked by fulfilling certain requirements, though they are only introduced by expansion packs and Major hasn't confirmed if he has the expansions yet.
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Last edited by Major Blood; 07-24-2009 at 06:11 PM.
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