11-11-2009, 11:46 PM | #1 |
FRONT KICK OF DOOM!
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A story for the ages
I've been recently getting into a lot of story elements. Tragedies such as Macbeth, comedies told by Shakespeare, and even the tale of Link and Zelda, as told by Nintendo.
For points of reference, I'll direct you to three different places: Zelda timeline Nintendo's response Continuum The last part is the largest portion. There's a reason I like the Overthinker. He really provokes thought into his vblogs and overall encourages people to really think about how the industry is going. The argument, as put by Joseph Campbell is that games basically tell this story that we know and love. The fact is that we need continuity in our games to understand a basic story that gets told more than once. My personal opinion? GOthinker has it correctly. Out of the stories that become epic, the stories that have been passed on for centuries, the fact remains that there are some commonalities that can't be ignored no matter the culture. But should this story telling mechanism be allowed to affect how others like their games such as the response that Nintendo gave? That is surely something I can't answer. |
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