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Unread 12-03-2009, 06:10 AM   #1
Truce
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Default Final Fantasy d6

Most of you probably won't know about the FFRPG d6 system.

That's okay. Assuming I haven't accidentally uploaded one of my video game porn collections, you can learn about it through the handy PDF I'm about to link to you. It's actually still in play testing as far as I know, but this is the latest version I'm aware of.

http://rapidshare.com/files/315637320/FFRPG.pdf.html

It's a simple system, one with a straight forward enough that the rolling will be relatively simple to handle, and battles hopefully won't be too short or too long. Most importantly, since rounds consist of a party turn and an enemy turn, we won't need to keep track of something like initiative. Because of that, I'm hoping that it will fair well in a Play By Post format.

Characters are built by picking a race and class, and from there using points to buy your stats. Job abilities are earned at certain levels, though you can pick and choose which one you will use. Skills are easy enough to understand, while traits round out your character. Destiny is one of my favorite features, which rewards players with points for doing awesome things that they can use to activate special abilities, traits, or even defy death.

Now, while I have some experience with the system, I'm not a very experienced GM. I'd like to think I've matured a bit since I last ran a game, but I definitely want to avoid taking on too much. If I'm going to run an RP here, there's a limit to how many people I can put in a party.

This particular RP will start off in the Grand City of Rios - and the players will be members of the Adventurer's guild there. Players will initially be performing missions for money and treasure, and we'll go from there.

There will be a few changes, however. The Fighter's Zodiac Warrior skill +1 Attack/+1 Defense bonus only applies when wielding an applicable weapon type, and only for the number of weapons wielded. The White Mage's summoner subclass will also be ignored for simplicity's sake. I'll also avoid using monsters from the bestiary for the most part.

Otherwise, Characters will use the standard 30 attribute distribution for creation, and have 500 gil for purchasing initial equipment.

If there are any questions, I'll be happy to answer them.

---

Character Sheet.

Name:
Age:
Race:
Class:
Appearance:
Background:
Traits:

Stats
HP:
MP:
Attack Bonus:
Evasion:

Strength:
Vitality:
Dexterity:
Intelligence:
Charisma:

Job Abilities:
Ability 1:
Ability 2:

Equipment
Right Hand: Name, Tier, Weapon Abilities
Left Hand:
Armor:
Graft (If Applicable):

Items
Gil:

Skills:
Preferred Weapon Skill:
Any Other None Zero Skill:

Last edited by Truce; 12-04-2009 at 11:33 AM. Reason: Fixing the Character Sheet
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