12-05-2009, 03:27 AM | #11 |
Master of Silver
Join Date: Aug 2004
Location: Silver Keep
Posts: 1,433
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All right, here we go. Anyone care to check and make sure I didn't screw up anything too badly?
Name: Vit Niveus Age: 19 Race: Hume Class: White Mage Appearance: Vit is small, about 5’3” and 120 lb. Beyond that, he’s a fairly unremarkable fellow, with dark eyes behind round glasses and longish brown hair tied back in a tail. He wears simple, no-nonsense canvas clothes, durable and functional, with a few dark stains that have an equal chance of being the dried blood of his “clients” or spills from the strong, oversweetened tea he carries everywhere. Background: Vit’s father was a village mechanic and repairman, so from a young age he was taught to fix objects from the simple to the complex. He had a knack for understanding how things worked, and how to put them back together or make them work better. Everyone in the village expected him to take over his father’s business and be a huge success. But when Vit was about 8, disaster struck. A heavy piece of machinery fell on his father, crushing his ribcage and one of his lungs. Another man from the village was able to remove it, but everyone expected him to die. Then Vit arrived and, unfazed, placed his hands on his father’s chest and “put him back together,” just exactly as he had learned to do with everything else put before him. The villagers, shocked, told him what a gift he had, and when a travelling White Mage came through the town, he was sent off to learn more of the art from an expert. Though Vit was unable to understand the spiritual aspect of healing, he did see the need the world had for his gift, and so sought out a place where injuries happened frequently and were urgently in need of attention: the Adventurer’s Guild. Quote: “Sometimes people break. I fix them.” Traits: Brilliant, Machine-Savvy Stats HP: 26 MP: 37 ACC: 0 Evasion: 7 ARM: 4 MARM: 12 Damage: 6+2d6 Strength: 3 (+1) Vitality: 6 (+2) Dexterity: 5 (+1) Intelligence: 11 (+3) [14 (+4) w/ Mage's Robe and Mage's Staff] Charisma: 6 (+2) Job Abilities: Ability 1: Divine Seal Ability 2: Clear Mind Equipment Right Hand: Mage's Staff, Tier 2, Spell Effect (Stop), +2 Int Left Hand: More Mage's Staff Armor: Mage's Robe Items Crafsman’s tools Gil: 0 Skills: Preferred Weapon Skill: Staves 4 Any Other None Zero Skill: Healing 4 Systems 4 Language 5 (Common, Bhasa Mithra, Mogri, Taru, Ancient) Synthesize (machines) 4 Light Armor 4 Spells: Cure I Stop
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Dovie'andi se tovya sagain Last edited by The Argent Lord; 12-28-2009 at 04:42 PM. |
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