12-31-2009, 04:45 PM | #11 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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Name: George Dachnell
Age: 42 Appearance: A big, fat man with short brown hair and an impressive moustache. Has a slight tan and green eyes. Has a rather nasty looking scar on his left forearm. History: Coming Eventually -------------------------------------------------------------------------------------- Stats: You have 20 points to distribute. 3 is average, 5 is max at first level. -------------------------------------------------------------------------------------- 4 STR: Physical strength. Forms the basis for attack power. 4 VIT: Physical vitality. Determines HP growth and physical defense power. 4 RFX: Reflexes. Determines various speed related things. 3 INT: Intelligence. Affects spells and skills. 3 WIL: Willpower. Determines ability to hold concentration and MGR. 2 CHA: Force of personality. Not necessarily physical attractiveness. Affects how people react to you. -------------------------------------------------------------------------------------- Combat -------------------------------------------------------------------------------------- 29 HP: VIT x 5 + [(VIT + 5) x level] 14 ATP: Physical attack power. Equal to STR plus weapon power. 4 ACC: Accuracy with your equipped weapon. Equal to weapon skill plus special effects (if any) 10 DFP: Physical defense power. Equal to any equipment bonuses. 3 MGR: Magic resistance. Equal to WIL plus any equipment bonuses. 14 EVA: Evasion Rate. Equal to RES plus ten plus dodge skill. 18 GRAPPLE RESIST: Your ability to resist opponent's attempts to grapple you. Equal to STR + BRAWL + 10 -------------------------------------------------------------------------------------- Equipment -------------------------------------------------------------------------------------- Main Hand: Replublic Blaster Rifle Off Hand: Body: T1 Heavy Armour Inv.: Electroprod, T1 Rifle -------------------------------------------------------------------------------------- Skills: INT + 20 to start. -------------------------------------------------------------------------------------- 2 Knowledge: Geology 2 Knowledge: Creatures 2 Blunt (STR)--Decides accuracy with all blunt weapons (clubs, maces, etc.) 2 Weapons Systems (RFX)--Decides Accuracy with vehicular weapons systems, or entrenched weapons, such as manned turrets. 4 Armor (VIT)--Affects what types of armor you may comfortably wear. 3 Survival (INT)--Used for finding your way around or finding food, etc. 4 Rifles (RFX)--Decides Accuracy with all blaster rifles. 4 Brawl (RFX)--Decides accuracy when unarmed or using gauntlets, brass knuckles, or other 'fist' weapons. -------------------------------------------------------------------------------------- Abilities-Active -------------------------------------------------------------------------------------- Head Shot--This attack can score a critical attack on rolls of 15-20 instead of only on 20 as per normal. It may only be used with non-thrown ranged weapons, and may only be used once per day. -------------------------------------------------------------------------------------- Abilities-Passive -------------------------------------------------------------------------------------- When the Chips are Down: When the character is outnumbered by 5/1 odds against opponents, is staring down a firing squad, is on his last chip, or otherwise in a situation that most would deam unwinnable, he becomes invigorated gaining a +2 to all rolls made during this time, as well as an increase of +2 to both his accuracy and evasion. Last edited by Dauntasa; 01-15-2010 at 04:58 AM. Reason: fixed my skills |
12-31-2009, 05:04 PM | #12 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Question!
In regards to these two defensive crafting skills (Defensive Engineering-INT)--Used to create armor. (Tailor-RFX)--Used to create clothing. Is Defensive Engineering basically creating hand-held armor like shields or defensive trinkets or so, or do they also apply to the heavier armors like Massive Armor? Tailoring hardly seem like the type of skill to make massive armor... Unless perhaps a player could combine the two... :3 |
12-31-2009, 05:09 PM | #13 |
Dark-type?
Join Date: Nov 2006
Location: Somewhere.
Posts: 431
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You guys do realize the penalties you incur by using armor without the Armor skill, right? Especially with Massive armor. Also, other stuff that I'm too lazy to point out. Also, this just in: Menarker (attempts to) munchkin too much. :p
Character Sheet (Probably complete): Name: Kharr Age: 14 Appearance: A Cathar youth, he only stands at 4'8 and weighs only about 85lbs. Kharr has sleek grey fur with darker stripes and brown eyes. He has rather unruly 'hair' the same color as his fur. He wears sunglasses at times, given that bright light bothers him, as his race is naturally nocturnal. His usual outfit consists of a dark vest, matching fingerless gloves, black leggings that leave his feet bare, and small leg guards over them. History: A bright kid with dreams of interstellar travel and adventure, Kharr stowed away on a vessel leaving his homeworld. A series of similar events intersperced with some theft and other various minor illicit activities, Kharr was an 'official bounty hunter'. For him, it was only a means finding some fun, mostly through trickery, and the occasional firefight. Oh, and the credits. Those are kind of useful, too. -------------------------------------------------------------------------------------- Stats: -------------------------------------------------------------------------------------- STR: 2 VIT: 3 RFX: 5 INT: 5 WIL: 3 CHA: 2 -------------------------------------------------------------------------------------- Combat -------------------------------------------------------------------------------------- HP: 23 ATP: 9/9 ACC: 1/-4 DFP: 3 MGR: 3 EVA: 18 GRAPPLE RESIST: 15 -------------------------------------------------------------------------------------- Equipment -------------------------------------------------------------------------------------- Main Hand: Tier 1 Pistol Off Hand: Tier 1 Pistol Body: Light Armor Credits: 10 -------------------------------------------------------------------------------------- Skills: 25 points -------------------------------------------------------------------------------------- Pistols: 5 Dual Wield: 4 Brawl: 3 Dodge: 3 Athletics: 3 Stealth: 3 Investigation: 2 Locks: 1 Armor: 1 -------------------------------------------------------------------------------------- Abilities-Active -------------------------------------------------------------------------------------- Dirty Trick: A character attempts to perform some sort of dirty trick, whether a quick knee to the gonads, or picking up a pile of sand and quickly casting it into his enemy's eyes, it stuns his opponent for two rounds. This ability may only be used once per day, and characters that have experienced it in the past may make an RFX roll to avoid its affects--having learned to be wary of this character. -------------------------------------------------------------------------------------- Abilities-Passive -------------------------------------------------------------------------------------- Sneak Attack: When attacking with the element of surprise, such as from concealment, or when striking an opponent who cannot defend themselves for some reason (stunned) the character deals an automatic critical attack.
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The dogs of war are nothing compared to the cats. Last edited by Wizardcat; 12-31-2009 at 10:26 PM. |
12-31-2009, 05:23 PM | #14 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Quote:
Our group is kinda lacking some melee types. But I guess that's what happens when the most known melee types in Star Wars, the Jedi, are barred from the players. :3 EDIT: Just had a weird thought of Dual-Wielding lightsaber-swordchucks. Damn you Fighter! Last edited by Menarker; 12-31-2009 at 05:27 PM. |
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12-31-2009, 05:39 PM | #15 | |||
Dark-type?
Join Date: Nov 2006
Location: Somewhere.
Posts: 431
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Quote:
Quote:
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The dogs of war are nothing compared to the cats. |
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12-31-2009, 05:43 PM | #16 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ah, yes, now I remember why I thought of it...
http://www.captainsnes.com/2006/04/0...6-bit-theatre/ EDIT: Another question, this one regarding criticals. So far, the rule books went into detail about criticals in combat in terms of critical accuracy, which allows you to roll again for extra damage. But what about Critical Damage as with this skill? Lucky Shot--This attack can only be purchased if the character already knows Head Shot or Precise Strike. Flip a coin. If heads, you deal critical damage. If tails, you miss entirely. This attack works with both ranged and melee attacks. I looked, but couldn't find specifics on Critical damage. Is it double damage? Ignores armor or resistance? Last edited by Menarker; 12-31-2009 at 06:33 PM. |
12-31-2009, 06:31 PM | #17 | |
Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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If you're ignoring cannon, I expect you're overlooking the lightsaber fighting styles?
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12-31-2009, 06:39 PM | #18 |
☢!CAUTION!☢
Join Date: Aug 2004
Location: Beneath Gensokyo
Posts: 3,668
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Name: Vira Chulu
Age: 21 Appearance: Vira is tall and thin, with the figure of an graceful young woman. Raven black hair frames her eyeless face, swathed over by an equally dark blindfold that obscures her unsettling sockets. She wears a rudimentary dark leather vest padded with ablative patches and microweave fibres to provide decent protection from the slings and arrows of outrageous fortune. History: A native Alpheridian, Vira, like most Miraluka children, grew up in one of the remote province-states of the remote world of Alpheridies. Rarely ventured to due to the intense radiation produced by the planet's proximity to it's red dwarf star, which had originally caused the Miraluka to lose the use of their natural eyes, the planet nonethless produces an abnormally high number of force sensitives. Despite this, a combination of the strictness of Jedi training discipline and the remoteness of her particular province led Vira to be discovered at the age of six. Passed over for being 'too old', and without the proper education to join the temple as an archivist, she led a relatively uneventful life. Still, the knowledge that she had been quite close to becoming a guardian of order never sat well with Vira, particularly as she aged. Peaceful life was desirable, as is taught by the Luka Sene, but Vira believed that she had missed an opportunity to bring peace elsewhere. That, and one could always understand things better when tempered with violence. Thus, she became a Janissary, to nomadically travel the galaxy, learning myriad ways of combat in a personal quest to fill what called to her. -------------------------------------------------------------------------------------- Stats: -------------------------------------------------------------------------------------- STR: 3 VIT: 2 RFX: 4 INT: 3 WIL: 4 CHA: 4 -------------------------------------------------------------------------------------- Combat -------------------------------------------------------------------------------------- HP: 17 ATP: 8 ACC: 6 (4+2) DFP: 5 MGR: 4 EVA: 23 GRAPPLE RESIST: 17 -------------------------------------------------------------------------------------- Equipment -------------------------------------------------------------------------------------- Main Hand: Tier 1 Vibroblade Off Hand: Empty Body: Medium Armor Credits: 10 -------------------------------------------------------------------------------------- Skills: 23 points -------------------------------------------------------------------------------------- Swords 4 Brawl 4 Pistols 4 Dodge 4 Athletics 4 Armor 2 Conversation 1 -------------------------------------------------------------------------------------- Abilities-Active -------------------------------------------------------------------------------------- None! -------------------------------------------------------------------------------------- Abilities-Passive -------------------------------------------------------------------------------------- Lucky (+2 Ref defense) Duelist (+3 Ref defense with a single one handed weapon.) Edit: Hm? Did I hear melee fighter? So what if I can't be Jedi? You don't need to be Jedi to be an ascetic warrior-monk even in star wars!
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." -from The Sayings of Muad'Dib by the Princess Irulan Last edited by PhoenixFlame; 12-31-2009 at 07:01 PM. |
12-31-2009, 07:38 PM | #19 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Does the party's ship have any sort of weapons to protect itself from enemy fighters?
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12-31-2009, 07:43 PM | #20 | |
Not bad.
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Quote:
So here I go to insure my role isn't taken. Name: Jolis Norlan Age: 27 Appearance: Short black hair and fair skin from spending so much time in ships. He has a medium build standing only 5'10. History: Norlan was born a spacer. He was raised by his father who was a ship mechanic at Kuat. At the age of 14, a power overload left him on his own in the massive space station above Kuat. Using what skills he had learned from his father, Norlan scraped a living working under a salvager named Genitivi Irlov. Irlov's salvaging operation was actually a smuggling front to get high tech Kuat made weapons and ship parts out. Eventually Norlan was drafted into this organization, where he learned how to fly frigates. Flying became his passion. He spent most of his free time in a simulator. The life of a smuggler isn't easy, even for pilots. Eventually Norlan was caught and drafted into the Republic fleet, where pilots were needed, and learned how to use a pistol. After he served his time, he worked on board an understaffed medical transport where he learned several techniques for healing and fixing bandages. Although he is no doctor, he is a decent field medic. -------------------------------------------------------------------------------------- Stats: You have 20 points to distribute. 3 is average, 5 is max at first level. -------------------------------------------------------------------------------------- STR: 3 VIT: 3 RFX: 5 INT: 4 WIL: 3 CHA: 2 -------------------------------------------------------------------------------------- Combat -------------------------------------------------------------------------------------- HP: 3 x 5 + [(3 + 5) x level]=23 ATP: 5+8=13 ACC: =5 DFP: = 0 FGR: = 3 EVA: =15 GRAPPLE RESIST: =13 -------------------------------------------------------------------------------------- Equipment -------------------------------------------------------------------------------------- Main Hand: Pistol Tier 2 Off Hand: Nothing Body: Clothing -------------------------------------------------------------------------------------- Skills: 4 + 20 to start. -------------------------------------------------------------------------------------- Weapon Skill: Blaster 5 Piloting: 5 Crafting: 2(+2) (Ship Engineering) Knowlege: 4 (Space Charts) Medicine 2(+2) Vehicles: 4 Computer Use: 2 -------------------------------------------------------------------------------------- Abilities-Active -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- Abilities-Passive -------------------------------------------------------------------------------------- Doctor: The character gains a +2 bonus to all medicine rolls. Engineering: The character chooses a craft, and gains a +2 bonus to that skill. This may be taken multiple times, once for every craft skill. As the Pilot I figure I won't be on the front lines anyways, so you kids better protect me! Edit: Gave myself a story to try and cover my mix of skills. Last edited by CABAL49; 01-02-2010 at 06:13 PM. |
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