04-26-2010, 12:28 PM | #41 | |||
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In Which, Sigh, I guess I'll start early*...
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This ISN'T TRUE. It's magic that's broken, but psionics - specifically 3.5 psionics, because its the latest thing - is constantly compared to a system of magic that works but is unbalanced, depending at your spectrum of play. Compare the 'martial' (that is non-magical) classes to the magical classes and the psionic classes. The system pretty much runs on the following curves: Magic - weak front-game, powerful (virtually necessary) late-game Martial - powerful (virtually necessary) front-game, weak late-game Psionics - versatile (but not overwhelming) front and late games Exceptions: bards (good throughout, weaker end), monks (stronger middle), and rogues (just wow) Part of the problem is that pre-3.5 psionics kind of sucked, I admit. In 3.0 it was both over powered and under powered, sometimes simultaneously, as it was heavily situational (you suck, ya freakin' mindless pieces of crap! ... not that I'm bitter). In earlier editions (2nd and before) it seems that psionics (if they existed in a given setting) were kind of like having a template: you gain special abilities and brain-blasting power that remains constant regardless of your level. This simply isn't true anymore with 3.5 psionics. Really, unless your psionicists do stupid things, they should be about as safe as a wizard, bard, or rogue - which means they need to be moderately protected by the meat shield and they should do fine. Anyhoo, I'll get to work on my series more, but that's the gist for now. Also: that wild magic table is, indeed, freakin' sweet. *I've been working of a series of articles called "In defense of..." and so, yeah. This one wasn't planned until later. Edit: it's also highly worth saying, that, the most awesome Wild Magic table I've seen aside, krylo's and krogoth's moms both go to college! Ooh! Burn! (also, I'm not really trying to start a "chillaxed flame war" here, per se, but I like that line and have been wanting to use it for a while! So, yeah, I'm walkin' into this knowin' that I've got worse rebuttles comin'.) EDIT TWO: Double Posts are for Losers and Chumps... like me! Sorry. I'd forgotten which place I'd posted in last and my message is the only one on the other page... I just kind of checked the bottom, it wasn't mine, and posted. My bad. ANYway, here's what I was writing: Avoidance Behavior Now to respond to things I wanted to, but forgot to. Quote:
I love your first wish. Creative and tasteful. Your second probably should never have been granted in a 3.X era, but, hey, I'd roll with it too at that point (a game was finished and would never be referenced again). Also, I want your sword. Mechanically, duskblades effectively get one spell of up to the highest spell they can cast per class level. They max out at fifth spell level - not just their list, but that's the highest level you could normally access. So that leaves us with some basic options (each presumes stacking from the previous unless noted). LITERAL AND LIMITED Rules: either the new spells follow their own rules or duskblade rules; but using one of these options, probably the duskblade rules ~ Literal and mean: you can now learn from other classes instead of just yours. ~ Literal and minimalist: you can retrain your current ones to equal or lower levels from other arcane lists ~ Literal and benevolent: you can now replace your currently learned spells with any from any arcane spell list of your highest spell level or lower. ~ Literal and highly generous: you can now replace/learn any arcane spell of any class so you don't exceed the limit of your known spells (15 plus your intelligence modifier, I believe at 15th level) GAME BENDING Rules: either the new spells follow their own rules or duskblade rules; but using one of these options, probably their own class' rules ~ Bending and basic: Each time you gain a duskblade spell you can choose another arcane spell of the same level or lower from any list - you can use one or the other in a given day/encounter/round ~ Bending and highly generous: you gain one additional spell from a non-duskblade spell list for each duskblade spell you have of an equal level. ~ Bending and extreme: you gain a number of spells from any arcane spell list equal to the maximum number of spells you can gain. BROKEN Rules: it's broken. ~ Rather Broken: You gain all spells from all spell lists and follow their own rules. ~ Totally Broken: You gain all spells from all spell lists and they all follow duskblade spell rules. So yeah, I'd guess that's about your options (though I might have missed something). I know you didn't ask, but I thought I'd do it for fun and to let you think about it and see how it might work? Anyhoo... Quote:
Also: my understanding is that a d% is necessary (effectively two d10s), but I thought sync was talking about an actual d100 - a 100-sided dice would be completely crazy. Thus my reaction.
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! Last edited by tacticslion; 04-27-2010 at 02:11 PM. Reason: Mothers With Collegiate Degrees; Undoing a double-post |
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05-02-2010, 08:45 PM | #42 | ||
The Straightest Shota
Join Date: Nov 2003
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Which was mostly hyperbolic/joking, but I do kind of feel like having psionics in a game with magic and clerics receiving power from the gods is just kind of silly, as I'm not sure there's any psionic powers that couldn't be easily folded into mage classes or cleric classes without having to add a whole new source of power. But then that's why I don't particularly like D&D in the first place. It's a convoluted mess. Quote:
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05-02-2010, 09:38 PM | #43 | |||
History's Strongest Dilettante
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The funny thing is, I've only been with this group for two sessions, and besides that romance, I've already broken a siege by fueling some kind of techno-magic tank with my barbarian rage, and masterminded a shadow coup. The really funny thing is that I only joined their D&D game so I could get to know them for the Mutants and Masterminds game we're going to be playing, where I will be running a tokusatsu-style hero named Action Mask. Quote:
Edit: I see Krylo posted a picture. Quote:
Our games (with my other group) largely use the rules as guidelines. We venture outside them pretty much any time someone gets a cool idea. Of course, plenty of horrible horrible things happen to us as well. Like the time my "really cool idea" accidentally got us imprisoned and sequestered in a living vault for five hundred years and we emerged in a post-apocalyptic wasteland.
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"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. Last edited by BitVyper; 05-03-2010 at 12:07 AM. |
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05-02-2010, 11:26 PM | #44 | |
synk-ism
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WILDSURGEOHSHI
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Find love.
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05-03-2010, 11:13 AM | #45 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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So, the word my character lives in has pretty much warped to the point where it can best be described as high fantasy Mad Max.
Currently, my party has been captured by one of the planar warlords (There are eight major ones in total, of which I am considered one) and is being forced to run a gauntlet of trials and deathtraps for the amusement of the the warlord and his upper level minions. All the other warlords hate me, which kind of sucks, however they haven't killed me yet. (Not from lack of trying I assure you.)
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05-03-2010, 05:49 PM | #46 | ||
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Did they ever...
They totally did you liar* ! Nonetheless... fascinating.
ALRIGHTY! Now to the ultimate disco-ball hoop-jump threadjack! By which I mean I'm transferring a discussion from another thread into this one. Specifically an argument about DnD. Sure, this is threadjacking as well, but it's more topical as there is no coherent singular discussion running through this board, so I figure it's less so. Also this is more specifically DnD, while the other wasn't. The short form of the argument is: there are (roughly) five of us each of which, I've now noted, are making different arguments while dancing around the real (or rather 'original') issue. I submit my own fault so far - just as much as others, I am guilty of attacking minor points, or bringing up extraneous elements in order to 'support' my primary arguments, while creating an escalating effect of making multiple arguments from a singular one. The participants, and their arguments, as I understand them: ~ Odjin's Arguments: Hold Portal is stupid; mages are the bomb and will always win (I admit, I could be wrong on this, I'm just interpreting) ~SmartyMcBarrelPants' Arguments: Hold Portal is totally a valid spell, because I saved the world with it once; mages are wusses (even though it seems he played one in order to cast hold portal). ~ krylo's Argument(s): Hold Portal is a sucky way to end an epic battle; mages are much more powerful than Smarty gives them credit for; psionics are stupid; more or less trading rules minutae with me. ~ My Argument(s): Hold Portal is a viable spell; don't judge Smarty's GM, as we don't know the full situation; mages can be shut down in a myriad of ways; numerous other nearly off-topic minor arguments; more or less trading rules minutae with krylo. ~ BitVyper: Mordenkainen's Disjunction is an epic spell; any GM that lets me play by RAW (this means "Rules As Written") is either stupid or playing a high-powered campaign This sound right to everyone? Let me know if I misinterpreted anything. So, then, I now cut to the heart of the matter, by quoting BitVyper: Quote:
As to the rest: SWAP TAGS (so most of you don't have to read it)! Odjin's isn't very long (comparitively), but I'm just as pompous as ever! Talking with BitVyper! Away! And now, krylo! WARNING: It's a MONSTER. Click only if you like to read and/or are krylo. He's rather smart, so I get to use lots of words at him. And now, on topic with BitVyper Quote:
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! Last edited by tacticslion; 05-03-2010 at 05:57 PM. Reason: QUOTE BB CODE FAIL |
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05-03-2010, 07:59 PM | #47 | |
si vales valeo
Join Date: Jun 2004
Location: Where US HWY 59 and 80 cross
Posts: 4,470
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Hey, I got better.
I got fail safes* you see. *(Some of which I keep the bodies of minions who failed me)
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05-03-2010, 11:05 PM | #48 |
The Straightest Shota
Join Date: Nov 2003
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I agree with most everything you said, Tactics.
It's not that he saved reality with hold portal, but the later post of "Mages are pussies" with a list of things that supposedly stop them in their tracks, and his over all flippancy over mages beyond the one specific instance. If it would have been: Smarty: Hold portal stopped a reality destroying mage in my game Odjn: That's stupid. Smarty: Nah, it was pretty cool. I wouldn't have entered the conversation. Instead it was: Smarty: I stopped a reality destroying mage with disjunction. Odjn: That's stupid. Smarty: Nah, mages are a weak class with multiple extremely simple counters. Ergo, my entrance into the conversation that, no... they aren't. Also my assumption that his GM doesn't know how to build their spell lists at high levels, and that the hold portal thing wasn't a skin of your teeth escape, but rather a flippant end to the mage's plans because mages suck. And on D100s--Depending on the surge list/D100 table, I'd rather use an actual D100 than two D10s. The reason? Prime numbers between 10 and 100. There are 21 of them meaning that by using two D10s you're actually only getting a D79. That's just me being anal, though, and would only be something I actually cared about in a custom table where prime numbers are used for effects.
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05-04-2010, 12:25 AM | #49 | |
Monty Mole
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...Like no really, what? Using two d10s is the same as a d100. One of the die is the tens place, and the other die is the singles place. For example, if a green (tens) die rolls a five and a red (singles) die rolls a seven, you've rolled a fifty-seven. A roll of 0/0 is equivalent to 100 if the scale is 1-100 instead of 0-99. I don't know where primes factor into this. |
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05-04-2010, 12:29 AM | #50 | |
The Straightest Shota
Join Date: Nov 2003
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